return variant;
}
+static union ac_shader_variant_key
+radv_compute_tes_key(bool as_es)
+{
+ union ac_shader_variant_key key;
+ memset(&key, 0, sizeof(key));
+ key.tes.as_es = as_es;
+ return key;
+}
+
+static union ac_shader_variant_key
+radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
+{
+ union ac_shader_variant_key key;
+ memset(&key, 0, sizeof(key));
+ key.tcs.primitive_mode = primitive_mode;
+ key.tcs.input_vertices = input_vertices;
+ return key;
+}
+
+static void
+radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
+ struct radv_pipeline_cache *cache,
+ struct radv_shader_module *tcs_module,
+ struct radv_shader_module *tes_module,
+ const char *tcs_entrypoint,
+ const char *tes_entrypoint,
+ const VkSpecializationInfo *tcs_spec_info,
+ const VkSpecializationInfo *tes_spec_info,
+ struct radv_pipeline_layout *layout,
+ unsigned input_vertices)
+{
+ unsigned char tcs_sha1[20], tes_sha1[20];
+ struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
+ nir_shader *tes_nir, *tcs_nir;
+ void *tes_code = NULL, *tcs_code = NULL;
+ unsigned tes_code_size = 0, tcs_code_size = 0;
+ union ac_shader_variant_key tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline));
+ union ac_shader_variant_key tcs_key;
+ bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
+
+ if (tes_module->nir)
+ _mesa_sha1_compute(tes_module->nir->info->name,
+ strlen(tes_module->nir->info->name),
+ tes_module->sha1);
+ radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0);
+
+ tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+ cache,
+ tes_sha1);
+
+ if (tes_variant) {
+ tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices);
+
+ if (tcs_module->nir)
+ _mesa_sha1_compute(tcs_module->nir->info->name,
+ strlen(tcs_module->nir->info->name),
+ tcs_module->sha1);
+
+ radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
+
+ tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+ cache,
+ tcs_sha1);
+ }
+
+ if (tcs_variant && tes_variant) {
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
+ pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
+ return;
+ }
+
+ tes_nir = radv_shader_compile_to_nir(pipeline->device,
+ tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL,
+ tes_spec_info, dump);
+ if (tes_nir == NULL)
+ return;
+
+ tcs_nir = radv_shader_compile_to_nir(pipeline->device,
+ tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL,
+ tcs_spec_info, dump);
+ if (tcs_nir == NULL)
+ return;
+
+ nir_lower_tes_patch_vertices(tes_nir,
+ tcs_nir->info->tess.tcs_vertices_out);
+
+ tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
+ layout, &tes_key, &tes_code,
+ &tes_code_size, dump);
+
+ tcs_key = radv_compute_tcs_key(tes_nir->info->tess.primitive_mode, input_vertices);
+ if (tcs_module->nir)
+ _mesa_sha1_compute(tcs_module->nir->info->name,
+ strlen(tcs_module->nir->info->name),
+ tcs_module->sha1);
+
+ radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
+
+ tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
+ layout, &tcs_key, &tcs_code,
+ &tcs_code_size, dump);
+
+ if (!tes_module->nir)
+ ralloc_free(tes_nir);
+
+ if (!tcs_module->nir)
+ ralloc_free(tcs_nir);
+
+ if (tes_variant)
+ tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
+ tes_code, tes_code_size);
+
+ if (tcs_variant)
+ tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
+ tcs_code, tcs_code_size);
+
+ if (tes_code)
+ free(tes_code);
+ if (tcs_code)
+ free(tcs_code);
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
+ pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
+ return;
+}
+
static VkResult
radv_pipeline_scratch_init(struct radv_device *device,
struct radv_pipeline *pipeline)
} else
pipeline->graphics.vgt_gs_mode = 0;
+ if (modules[MESA_SHADER_TESS_EVAL]) {
+ assert(modules[MESA_SHADER_TESS_CTRL]);
+
+ radv_tess_pipeline_compile(pipeline,
+ cache,
+ modules[MESA_SHADER_TESS_CTRL],
+ modules[MESA_SHADER_TESS_EVAL],
+ pStages[MESA_SHADER_TESS_CTRL]->pName,
+ pStages[MESA_SHADER_TESS_EVAL]->pName,
+ pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
+ pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
+ pipeline->layout,
+ pCreateInfo->pTessellationState->patchControlPoints);
+ pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
+ mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
+ }
+
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);