uint32_t index;
};
+#define SI_NUM_VGT_STAGES_KEY_BITS 2
+#define SI_NUM_VGT_STAGES_STATES (1 << SI_NUM_VGT_STAGES_KEY_BITS)
+
+/* The VGT_SHADER_STAGES key used to index the table of precomputed values.
+ * Some fields are set by state-change calls, most are set by draw_vbo.
+ */
+union si_vgt_stages_key {
+ struct {
+#ifdef PIPE_ARCH_LITTLE_ENDIAN
+ unsigned tess:1;
+ unsigned gs:1;
+ unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
+#else /* PIPE_ARCH_BIG_ENDIAN */
+ unsigned _pad:32 - SI_NUM_VGT_STAGES_KEY_BITS;
+ unsigned gs:1;
+ unsigned tess:1;
+#endif
+ } u;
+ uint32_t index;
+};
+
struct si_texture_handle
{
unsigned desc_slot;
struct si_pm4_state *init_config;
struct si_pm4_state *init_config_gs_rings;
bool init_config_has_vgt_flush;
- struct si_pm4_state *vgt_shader_config[4];
+ struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES];
/* shaders */
struct si_shader_ctx_state ps_shader;
si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
}
-static void si_update_vgt_shader_config(struct si_context *sctx)
+static struct si_pm4_state *si_build_vgt_shader_config(struct si_screen *screen,
+ union si_vgt_stages_key key)
{
- /* Calculate the index of the config.
- * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
- unsigned index = 2*!!sctx->tes_shader.cso + !!sctx->gs_shader.cso;
- struct si_pm4_state **pm4 = &sctx->vgt_shader_config[index];
+ struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
+ uint32_t stages = 0;
- if (!*pm4) {
- uint32_t stages = 0;
+ if (key.u.tess) {
+ stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
+ S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
- *pm4 = CALLOC_STRUCT(si_pm4_state);
+ if (key.u.gs)
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
+ S_028B54_GS_EN(1);
+ else
+ stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
+ } else if (key.u.gs) {
+ stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
+ S_028B54_GS_EN(1);
+ }
- if (sctx->tes_shader.cso) {
- stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
- S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
+ if (key.u.gs)
+ stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
- if (sctx->gs_shader.cso)
- stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
- S_028B54_GS_EN(1) |
- S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
- else
- stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
- } else if (sctx->gs_shader.cso) {
- stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
- S_028B54_GS_EN(1) |
- S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
- }
+ if (screen->info.chip_class >= GFX9)
+ stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
- if (sctx->chip_class >= GFX9)
- stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
+ si_pm4_set_reg(pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
+ return pm4;
+}
- si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
- }
+static void si_update_vgt_shader_config(struct si_context *sctx,
+ union si_vgt_stages_key key)
+{
+ struct si_pm4_state **pm4 = &sctx->vgt_shader_config[key.index];
+
+ if (unlikely(!*pm4))
+ *pm4 = si_build_vgt_shader_config(sctx->screen, key);
si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
}
struct si_shader *old_vs = si_get_vs_state(sctx);
bool old_clip_disable = old_vs ? old_vs->key.opt.clip_disable : false;
struct si_shader *old_ps = sctx->ps_shader.current;
+ union si_vgt_stages_key key;
unsigned old_spi_shader_col_format =
old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
int r;
compiler_state.debug = sctx->debug;
compiler_state.is_debug_context = sctx->is_debug;
+ key.index = 0;
+
/* Update stages before GS. */
if (sctx->tes_shader.cso) {
+ key.u.tess = 1;
+
if (!sctx->tess_rings) {
si_init_tess_factor_ring(sctx);
if (!sctx->tess_rings)
/* Update GS. */
if (sctx->gs_shader.cso) {
+ key.u.gs = 1;
+
r = si_shader_select(ctx, &sctx->gs_shader, &compiler_state);
if (r)
return false;
si_pm4_bind_state(sctx, es, NULL);
}
- si_update_vgt_shader_config(sctx);
+ si_update_vgt_shader_config(sctx, key);
if (old_clip_disable != si_get_vs_state(sctx)->key.opt.clip_disable)
si_mark_atom_dirty(sctx, &sctx->atoms.s.clip_regs);