#include <unistd.h>
/* return current time (in seconds) */
-static int
+static double
current_time(void)
{
struct timeval tv;
struct timezone tz;
(void) gettimeofday(&tv, &tz);
#endif
- return (int) tv.tv_sec;
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
}
#else /*BENCHMARK*/
/* dummy */
-static int
+static double
current_time(void)
{
- return 0;
+ /* update this function for other platforms! */
+ static double t = 0.0;
+ static int warn = 1;
+ if (warn) {
+ fprintf(stderr, "Warning: current_time() not implemented!!\n");
+ warn = 0;
+ }
+ return t += 1.0;
}
#endif /*BENCHMARK*/
}
}
- /* next frame */
- angle += 2.0;
- if (angle > 3600.0)
- angle -= 3600.0;
-
- draw();
- glXSwapBuffers(dpy, win);
-
- /* calc framerate */
{
- static int t0 = -1;
static int frames = 0;
- int t = current_time();
+ static double tRot0 = -1.0, tRate0 = -1.0;
+ double dt, t = current_time();
+ if (tRot0 < 0.0)
+ tRot0 = t;
+ dt = t - tRot0;
+ tRot0 = t;
+
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
- if (t0 < 0)
- t0 = t;
+ draw();
+ glXSwapBuffers(dpy, win);
frames++;
- if (t - t0 >= 5.0) {
- GLfloat seconds = t - t0;
+ if (tRate0 < 0.0)
+ tRate0 = t;
+ if (t - tRate0 >= 5.0) {
+ GLfloat seconds = t - tRate0;
GLfloat fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
fps);
- t0 = t;
+ tRate0 = t;
frames = 0;
}
}