<value name="WIREFRAME" value="1"/>
<value name="POINT" value="2"/>
</field>
- <field name="View Transform Enable" start="33" end="33" type="bool"/>
+ <field name="Viewport Transform Enable" start="33" end="33" type="bool"/>
<field name="Front Winding" start="32" end="32" type="uint"/>
<field name="Anti-Aliasing Enable" start="95" end="95" type="bool"/>
<field name="Cull Mode" start="93" end="94" type="uint" prefix="CULLMODE">
<value name="AALINEDISTANCE_TRUE" value="1"/>
</field>
<field name="Vertex Sub Pixel Precision Select" start="108" end="108" type="uint"/>
- <field name="Use Point Width State" start="107" end="107" type="uint"/>
+ <field name="Point Width Source" start="107" end="107" type="uint">
+ <value name="Vertex" value="0"/>
+ <value name="State" value="1"/>
+ </field>
<field name="Point Width" start="96" end="106" type="u8.3"/>
<field name="Global Depth Offset Constant" start="128" end="159" type="float"/>
<field name="Global Depth Offset Scale" start="160" end="191" type="float"/>
<value name="WIREFRAME" value="1"/>
<value name="POINT" value="2"/>
</field>
- <field name="View Transform Enable" start="33" end="33" type="bool"/>
+ <field name="Viewport Transform Enable" start="33" end="33" type="bool"/>
<field name="Front Winding" start="32" end="32" type="uint"/>
<field name="Anti-Aliasing Enable" start="95" end="95" type="bool"/>
<field name="Cull Mode" start="93" end="94" type="uint" prefix="CULLMODE">
<value name="AALINEDISTANCE_TRUE" value="1"/>
</field>
<field name="Vertex Sub Pixel Precision Select" start="108" end="108" type="uint"/>
- <field name="Use Point Width State" start="107" end="107" type="uint"/>
+ <field name="Point Width Source" start="107" end="107" type="uint">
+ <value name="Vertex" value="0"/>
+ <value name="State" value="1"/>
+ </field>
<field name="Point Width" start="96" end="106" type="u8.3"/>
<field name="Global Depth Offset Constant" start="128" end="159" type="float"/>
<field name="Global Depth Offset Scale" start="160" end="191" type="float"/>
.StatisticsEnable = true,
.FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
.BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
- .ViewTransformEnable = !(extra && extra->use_rectlist),
+ .ViewportTransformEnable = !(extra && extra->use_rectlist),
.FrontWinding = vk_to_gen_front_face[info->frontFace],
/* bool AntiAliasingEnable; */
/* uint32_t AALineDistanceMode; */
/* uint32_t VertexSubPixelPrecisionSelect; */
- .UsePointWidthState = false,
+ .PointWidthSource = Vertex,
.PointWidth = 1.0,
.GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
.GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,