Just minor clean-up.
Reviewed-by: Matt Turner <mattst88@gmail.com>
* Save a 4 or 8-byte pointer at dest (and dest+1).
*/
static inline void
-save_pointer(union gl_dlist_node *dest, void *src)
+save_pointer(Node *dest, void *src)
{
union pointer p;
unsigned i;
STATIC_ASSERT(POINTER_DWORDS == 1 || POINTER_DWORDS == 2);
- STATIC_ASSERT(sizeof(union gl_dlist_node) == 4);
+ STATIC_ASSERT(sizeof(Node) == 4);
p.ptr = src;
* Retrieve a 4 or 8-byte pointer from node (node+1).
*/
static inline void *
-get_pointer(const union gl_dlist_node *node)
+get_pointer(const Node *node)
{
union pointer p;
unsigned i;