-/* $Id: texline.c,v 1.1 2000/09/30 18:48:33 brianp Exp $ */
+/* $Id: texline.c,v 1.2 2001/01/23 23:44:39 brianp Exp $ */
/*
* Test textured lines.
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
- glColor3f(1, 1, 1);
+ if (Texture)
+ glColor3f(1, 1, 1);
+
glBegin(GL_LINES);
- for (t = 0.0; t <= 1.0; t += 0.0125) {
+ for (t = 0.0; t <= 1.0; t += 0.025) {
x = t * 2.0 - 1.0;
+ if (!Texture)
+ glColor3f(1, 0, 1);
glTexCoord2f(t, 0.0); glVertex2f(x, -1.0);
+ if (!Texture)
+ glColor3f(0, 1, 0);
glTexCoord2f(t, 1.0); glVertex2f(x, 1.0);
}
glEnd();