glsl2: Take out the spamming of debug flags I'd added.
authorEric Anholt <eric@anholt.net>
Sat, 26 Jun 2010 00:23:31 +0000 (17:23 -0700)
committerEric Anholt <eric@anholt.net>
Sat, 26 Jun 2010 00:23:31 +0000 (17:23 -0700)
src/mesa/shader/ir_to_mesa.cpp

index 456f69cd36fa8da376987b61c78a76bfebce6dab..f28f5fcbfcbda56c3b19f545828795c0a51b75ad 100644 (file)
@@ -1448,7 +1448,6 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
         }
       }
    }
-   ctx->Shader.Flags |= GLSL_UNIFORMS;
 
    talloc_free(whole_program);
 }