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glsl2: Take out the spamming of debug flags I'd added.
author
Eric Anholt
<eric@anholt.net>
Sat, 26 Jun 2010 00:23:31 +0000
(17:23 -0700)
committer
Eric Anholt
<eric@anholt.net>
Sat, 26 Jun 2010 00:23:31 +0000
(17:23 -0700)
src/mesa/shader/ir_to_mesa.cpp
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diff --git
a/src/mesa/shader/ir_to_mesa.cpp
b/src/mesa/shader/ir_to_mesa.cpp
index 456f69cd36fa8da376987b61c78a76bfebce6dab..f28f5fcbfcbda56c3b19f545828795c0a51b75ad 100644
(file)
--- a/
src/mesa/shader/ir_to_mesa.cpp
+++ b/
src/mesa/shader/ir_to_mesa.cpp
@@
-1448,7
+1448,6
@@
_mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
}
}
}
- ctx->Shader.Flags |= GLSL_UNIFORMS;
talloc_free(whole_program);
}