if (softpipe->draw)
draw_destroy( softpipe->draw );
- for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
- softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
- softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
- softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
- softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
- softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
- softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
- softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
- softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
- softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
- softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
- softpipe->quad[i].output->destroy( softpipe->quad[i].output );
- }
+ softpipe->quad.polygon_stipple->destroy( softpipe->quad.polygon_stipple );
+ softpipe->quad.earlyz->destroy( softpipe->quad.earlyz );
+ softpipe->quad.shade->destroy( softpipe->quad.shade );
+ softpipe->quad.alpha_test->destroy( softpipe->quad.alpha_test );
+ softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
+ softpipe->quad.stencil_test->destroy( softpipe->quad.stencil_test );
+ softpipe->quad.occlusion->destroy( softpipe->quad.occlusion );
+ softpipe->quad.coverage->destroy( softpipe->quad.coverage );
+ softpipe->quad.blend->destroy( softpipe->quad.blend );
+ softpipe->quad.colormask->destroy( softpipe->quad.colormask );
+ softpipe->quad.output->destroy( softpipe->quad.output );
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
/* setup quad rendering stages */
- for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
- softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
- softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
- softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
- softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
- softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
- softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
- softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
- softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
- softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
- softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
- softpipe->quad[i].output = sp_quad_output_stage(softpipe);
- }
+ softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
+ softpipe->quad.earlyz = sp_quad_earlyz_stage(softpipe);
+ softpipe->quad.shade = sp_quad_shade_stage(softpipe);
+ softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
+ softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
+ softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
+ softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
+ softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
+ softpipe->quad.output = sp_quad_output_stage(softpipe);
/* vertex shader samplers */
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
#include "pipe/p_shader_tokens.h"
static void
-sp_push_quad_first(
- struct softpipe_context *sp,
- struct quad_stage *quad,
- uint i )
+sp_push_quad_first( struct softpipe_context *sp,
+ struct quad_stage *quad )
{
- quad->next = sp->quad[i].first;
- sp->quad[i].first = quad;
+ quad->next = sp->quad.first;
+ sp->quad.first = quad;
}
static void
-sp_build_depth_stencil(
- struct softpipe_context *sp,
- uint i )
+sp_build_depth_stencil( struct softpipe_context *sp )
{
if (sp->depth_stencil->stencil[0].enabled ||
sp->depth_stencil->stencil[1].enabled) {
- sp_push_quad_first( sp, sp->quad[i].stencil_test, i );
+ sp_push_quad_first( sp, sp->quad.stencil_test );
}
else if (sp->depth_stencil->depth.enabled &&
sp->framebuffer.zsbuf) {
- sp_push_quad_first( sp, sp->quad[i].depth_test, i );
+ sp_push_quad_first( sp, sp->quad.depth_test );
}
}
void
sp_build_quad_pipeline(struct softpipe_context *sp)
{
- uint i;
-
boolean early_depth_test =
sp->depth_stencil->depth.enabled &&
sp->framebuffer.zsbuf &&
!sp->fs->info.writes_z;
/* build up the pipeline in reverse order... */
- for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
- sp->quad[i].first = sp->quad[i].output;
+ sp->quad.first = sp->quad.output;
if (sp->blend->colormask != 0xf) {
- sp_push_quad_first( sp, sp->quad[i].colormask, i );
+ sp_push_quad_first( sp, sp->quad.colormask );
}
if (sp->blend->blend_enable ||
sp->blend->logicop_enable) {
- sp_push_quad_first( sp, sp->quad[i].blend, i );
+ sp_push_quad_first( sp, sp->quad.blend );
}
if (sp->active_query_count) {
- sp_push_quad_first( sp, sp->quad[i].occlusion, i );
+ sp_push_quad_first( sp, sp->quad.occlusion );
}
if (sp->rasterizer->poly_smooth ||
sp->rasterizer->line_smooth ||
sp->rasterizer->point_smooth) {
- sp_push_quad_first( sp, sp->quad[i].coverage, i );
+ sp_push_quad_first( sp, sp->quad.coverage );
}
if (!early_depth_test) {
- sp_build_depth_stencil( sp, i );
+ sp_build_depth_stencil( sp );
}
if (sp->depth_stencil->alpha.enabled) {
- sp_push_quad_first( sp, sp->quad[i].alpha_test, i );
+ sp_push_quad_first( sp, sp->quad.alpha_test );
}
/* XXX always enable shader? */
if (1) {
- sp_push_quad_first( sp, sp->quad[i].shade, i );
+ sp_push_quad_first( sp, sp->quad.shade );
}
if (early_depth_test) {
- sp_build_depth_stencil( sp, i );
- sp_push_quad_first( sp, sp->quad[i].earlyz, i );
- }
-
-#if !USE_DRAW_STAGE_PSTIPPLE
- if (sp->rasterizer->poly_stipple_enable) {
- sp_push_quad_first( sp, sp->quad[i].polygon_stipple, i );
+ sp_build_depth_stencil( sp );
+ sp_push_quad_first( sp, sp->quad.earlyz );
}
-#endif
- }
}
int lines; /**< number of lines on this edge */
};
-#if SP_NUM_QUAD_THREADS > 1
-/* Set to 1 if you want other threads to be instantly
- * notified of pending jobs.
- */
-#define INSTANT_NOTEMPTY_NOTIFY 0
-
-struct thread_info
-{
- struct setup_context *setup;
- uint id;
- pipe_thread handle;
-};
-
-struct quad_job;
-
-typedef void (* quad_job_routine)( struct setup_context *setup, uint thread, struct quad_job *job );
-
-struct quad_job
-{
- struct quad_header_input input;
- struct quad_header_inout inout;
- quad_job_routine routine;
-};
-
-#define NUM_QUAD_JOBS 64
-
-struct quad_job_que
-{
- struct quad_job jobs[NUM_QUAD_JOBS];
- uint first;
- uint last;
- pipe_mutex que_mutex;
- pipe_condvar que_notfull_condvar;
- pipe_condvar que_notempty_condvar;
- uint jobs_added;
- uint jobs_done;
- pipe_condvar que_done_condvar;
-};
-
-static void
-add_quad_job( struct quad_job_que *que, struct quad_header *quad, quad_job_routine routine )
-{
-#if INSTANT_NOTEMPTY_NOTIFY
- boolean empty;
-#endif
-
- /* Wait for empty slot, see if the que is empty.
- */
- pipe_mutex_lock( que->que_mutex );
- while ((que->last + 1) % NUM_QUAD_JOBS == que->first) {
-#if !INSTANT_NOTEMPTY_NOTIFY
- pipe_condvar_broadcast( que->que_notempty_condvar );
-#endif
- pipe_condvar_wait( que->que_notfull_condvar, que->que_mutex );
- }
-#if INSTANT_NOTEMPTY_NOTIFY
- empty = que->last == que->first;
-#endif
- que->jobs_added++;
- pipe_mutex_unlock( que->que_mutex );
-
- /* Submit new job.
- */
- que->jobs[que->last].input = quad->input;
- que->jobs[que->last].inout = quad->inout;
- que->jobs[que->last].routine = routine;
- que->last = (que->last + 1) % NUM_QUAD_JOBS;
-
-#if INSTANT_NOTEMPTY_NOTIFY
- /* If the que was empty, notify consumers there's a job to be done.
- */
- if (empty) {
- pipe_mutex_lock( que->que_mutex );
- pipe_condvar_broadcast( que->que_notempty_condvar );
- pipe_mutex_unlock( que->que_mutex );
- }
-#endif
-}
-
-#endif
/**
* Triangle setup info (derived from draw_stage).
struct tgsi_interp_coef posCoef; /* For Z, W */
struct quad_header quad;
-#if SP_NUM_QUAD_THREADS > 1
- struct quad_job_que que;
- struct thread_info threads[SP_NUM_QUAD_THREADS];
-#endif
-
struct {
int left[2]; /**< [0] = row0, [1] = row1 */
int right[2];
unsigned winding; /* which winding to cull */
};
-#if SP_NUM_QUAD_THREADS > 1
-
-static PIPE_THREAD_ROUTINE( quad_thread, param )
-{
- struct thread_info *info = (struct thread_info *) param;
- struct quad_job_que *que = &info->setup->que;
-
- for (;;) {
- struct quad_job job;
- boolean full;
-
- /* Wait for an available job.
- */
- pipe_mutex_lock( que->que_mutex );
- while (que->last == que->first)
- pipe_condvar_wait( que->que_notempty_condvar, que->que_mutex );
-
- /* See if the que is full.
- */
- full = (que->last + 1) % NUM_QUAD_JOBS == que->first;
-
- /* Take a job and remove it from que.
- */
- job = que->jobs[que->first];
- que->first = (que->first + 1) % NUM_QUAD_JOBS;
-
- /* Notify the producer if the que is not full.
- */
- if (full)
- pipe_condvar_signal( que->que_notfull_condvar );
- pipe_mutex_unlock( que->que_mutex );
-
- job.routine( info->setup, info->id, &job );
-
- /* Notify the producer if that's the last finished job.
- */
- pipe_mutex_lock( que->que_mutex );
- que->jobs_done++;
- if (que->jobs_added == que->jobs_done)
- pipe_condvar_signal( que->que_done_condvar );
- pipe_mutex_unlock( que->que_mutex );
- }
-
- return NULL;
-}
-
-#define WAIT_FOR_COMPLETION(setup) \
- do {\
- pipe_mutex_lock( setup->que.que_mutex );\
- if (!INSTANT_NOTEMPTY_NOTIFY)\
- pipe_condvar_broadcast( setup->que.que_notempty_condvar );\
- while (setup->que.jobs_added != setup->que.jobs_done)\
- pipe_condvar_wait( setup->que.que_done_condvar, setup->que.que_mutex );\
- pipe_mutex_unlock( setup->que.que_mutex );\
- } while (0)
-
-#else
-
-#define WAIT_FOR_COMPLETION(setup) ((void) 0)
-
-#endif
* Emit a quad (pass to next stage) with clipping.
*/
static INLINE void
-clip_emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread )
+clip_emit_quad( struct setup_context *setup, struct quad_header *quad )
{
quad_clip( setup, quad );
+
if (quad->inout.mask) {
struct softpipe_context *sp = setup->softpipe;
- sp->quad[thread].first->run( sp->quad[thread].first, quad );
+ sp->quad.first->run( sp->quad.first, quad );
}
}
-#if SP_NUM_QUAD_THREADS > 1
-
-static void
-clip_emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job )
-{
- struct quad_header quad;
-
- quad.input = job->input;
- quad.inout = job->inout;
- quad.coef = setup->quad.coef;
- quad.posCoef = setup->quad.posCoef;
- quad.nr_attrs = setup->quad.nr_attrs;
- clip_emit_quad( setup, &quad, thread );
-}
-
-#define CLIP_EMIT_QUAD(setup) add_quad_job( &setup->que, &setup->quad, clip_emit_quad_job )
-
-#else
-
-#define CLIP_EMIT_QUAD(setup) clip_emit_quad( setup, &setup->quad, 0 )
-
-#endif
-
/**
* Emit a quad (pass to next stage). No clipping is done.
*/
if (mask & 4) setup->numFragsEmitted++;
if (mask & 8) setup->numFragsEmitted++;
#endif
- sp->quad[thread].first->run( sp->quad[thread].first, quad );
+ sp->quad.first->run( sp->quad.first, quad );
#if DEBUG_FRAGS
mask = quad->inout.mask;
if (mask & 1) setup->numFragsWritten++;
#endif
}
-#if SP_NUM_QUAD_THREADS > 1
-
-static void
-emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job )
-{
- struct quad_header quad;
-
- quad.input = job->input;
- quad.inout = job->inout;
- quad.coef = setup->quad.coef;
- quad.posCoef = setup->quad.posCoef;
- quad.nr_attrs = setup->quad.nr_attrs;
- emit_quad( setup, &quad, thread );
-}
-
-#define EMIT_QUAD(setup,x,y,qmask) do {\
- setup->quad.input.x0 = x;\
- setup->quad.input.y0 = y;\
- setup->quad.inout.mask = qmask;\
- add_quad_job( &setup->que, &setup->quad, emit_quad_job );\
- } while (0)
-#else
+#define EMIT_QUAD(setup,x,y,qmask) \
+do { \
+ setup->quad.input.x0 = x; \
+ setup->quad.input.y0 = y; \
+ setup->quad.inout.mask = qmask; \
+ emit_quad( setup, &setup->quad, 0 ); \
+} while (0)
-#define EMIT_QUAD(setup,x,y,qmask) do {\
- setup->quad.input.x0 = x;\
- setup->quad.input.y0 = y;\
- setup->quad.inout.mask = qmask;\
- emit_quad( setup, &setup->quad, 0 );\
- } while (0)
-
-#endif
/**
* Given an X or Y coordinate, return the block/quad coordinate that it
flush_spans( setup );
- WAIT_FOR_COMPLETION(setup);
-
#if DEBUG_FRAGS
printf("Tri: %u frags emitted, %u written\n",
setup->numFragsEmitted,
/* flush prev quad, start new quad */
if (setup->quad.input.x0 != -1)
- CLIP_EMIT_QUAD(setup);
+ clip_emit_quad( setup, &setup->quad );
setup->quad.input.x0 = quadX;
setup->quad.input.y0 = quadY;
/* draw final quad */
if (setup->quad.inout.mask) {
- CLIP_EMIT_QUAD(setup);
+ clip_emit_quad( setup, &setup->quad );
}
-
- WAIT_FOR_COMPLETION(setup);
}
setup->quad.input.x0 = (int) x - ix;
setup->quad.input.y0 = (int) y - iy;
setup->quad.inout.mask = (1 << ix) << (2 * iy);
- CLIP_EMIT_QUAD(setup);
+ clip_emit_quad( setup, &setup->quad );
}
else {
if (round) {
if (setup->quad.inout.mask) {
setup->quad.input.x0 = ix;
setup->quad.input.y0 = iy;
- CLIP_EMIT_QUAD(setup);
+ clip_emit_quad( setup, &setup->quad );
}
}
}
setup->quad.inout.mask = mask;
setup->quad.input.x0 = ix;
setup->quad.input.y0 = iy;
- CLIP_EMIT_QUAD(setup);
+ clip_emit_quad( setup, &setup->quad );
}
}
}
}
-
- WAIT_FOR_COMPLETION(setup);
}
void setup_prepare( struct setup_context *setup )
{
struct softpipe_context *sp = setup->softpipe;
- unsigned i;
if (sp->dirty) {
softpipe_update_derived(sp);
/* Note: nr_attrs is only used for debugging (vertex printing) */
setup->quad.nr_attrs = draw_num_vs_outputs(sp->draw);
- for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
- sp->quad[i].first->begin( sp->quad[i].first );
- }
+ sp->quad.first->begin( sp->quad.first );
if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
sp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL &&
struct setup_context *setup_create_context( struct softpipe_context *softpipe )
{
struct setup_context *setup = CALLOC_STRUCT(setup_context);
-#if SP_NUM_QUAD_THREADS > 1
- uint i;
-#endif
setup->softpipe = softpipe;
setup->span.left[0] = 1000000; /* greater than right[0] */
setup->span.left[1] = 1000000; /* greater than right[1] */
-#if SP_NUM_QUAD_THREADS > 1
- setup->que.first = 0;
- setup->que.last = 0;
- pipe_mutex_init( setup->que.que_mutex );
- pipe_condvar_init( setup->que.que_notfull_condvar );
- pipe_condvar_init( setup->que.que_notempty_condvar );
- setup->que.jobs_added = 0;
- setup->que.jobs_done = 0;
- pipe_condvar_init( setup->que.que_done_condvar );
- for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
- setup->threads[i].setup = setup;
- setup->threads[i].id = i;
- setup->threads[i].handle = pipe_thread_create( quad_thread, &setup->threads[i] );
- }
-#endif
-
return setup;
}