RDTSC_START(BESingleSampleBackend);
RDTSC_START(BESetup);
- SWR_CONTEXT *pContext = pDC->pContext;
const API_STATE& state = GetApiState(pDC);
const SWR_RASTSTATE& rastState = state.rastState;
const SWR_PS_STATE *pPSState = &state.psState;
RDTSC_START(BESampleRateBackend);
RDTSC_START(BESetup);
- SWR_CONTEXT *pContext = pDC->pContext;
const API_STATE& state = GetApiState(pDC);
const SWR_RASTSTATE& rastState = state.rastState;
const SWR_PS_STATE *pPSState = &state.psState;
RDTSC_START(BEPixelRateBackend);
RDTSC_START(BESetup);
- SWR_CONTEXT *pContext = pDC->pContext;
const API_STATE& state = GetApiState(pDC);
const SWR_RASTSTATE& rastState = state.rastState;
const SWR_PS_STATE *pPSState = &state.psState;
typedef SwrBackendTraits<sampleCountT, SWR_MSAA_STANDARD_PATTERN> T;
RDTSC_START(BESetup);
- SWR_CONTEXT *pContext = pDC->pContext;
const API_STATE& state = GetApiState(pDC);
const SWR_RASTSTATE& rastState = pDC->pState->state.rastState;
}
// update global pipeline stat
- SWR_CONTEXT* pContext = this->pDC->pContext;
UPDATE_STAT_FE(CPrimitives, numClippedPrims);
}
};
// update clipper invocations pipeline stat
- SWR_CONTEXT* pContext = this->pDC->pContext;
uint32_t numInvoc = _mm_popcnt_u32(primMask);
UPDATE_STAT_FE(CInvocations, numInvoc);
else if (validMask)
{
// update CPrimitives pipeline state
- SWR_CONTEXT* pContext = this->pDC->pContext;
UPDATE_STAT_FE(CPrimitives, _mm_popcnt_u32(validMask));
// forward valid prims directly to binner
{
RDTSC_START(FEStreamout);
- SWR_CONTEXT* pContext = pDC->pContext;
-
const API_STATE& state = GetApiState(pDC);
const SWR_STREAMOUT_STATE &soState = state.soState;
{
RDTSC_START(FEGeometryShader);
- SWR_CONTEXT* pContext = pDC->pContext;
-
const API_STATE& state = GetApiState(pDC);
const SWR_GS_STATE* pState = &state.gsState;
{
const API_STATE& state = GetApiState(pDC);
const SWR_TS_STATE& tsState = state.tsState;
- SWR_CONTEXT *pContext = pDC->pContext; // Needed for UPDATE_STATS macro
SWR_ASSERT(gt_pTessellationThreadData);