Enable multiple layers of the depth/stencil buffers to be accessible.
Fixes the crucible test, func.depthstencil.arrayed_clear.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
db.Height = image->extent.height - 1;
db.Width = image->extent.width - 1;
db.LOD = iview->isl.base_level;
- db.Depth = image->array_size - 1; /* FIXME: 3-D */
db.MinimumArrayElement = iview->isl.base_array_layer;
+ assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D);
+ db.Depth =
+ db.RenderTargetViewExtent =
+ iview->isl.array_len - iview->isl.base_array_layer - 1;
+
#if GEN_GEN >= 8
db.SurfaceQPitch =
isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2;
#endif
- db.RenderTargetViewExtent = 1 - 1;
}
} else {
/* Even when no depth buffer is present, the hardware requires that