nir_intrinsic_instr *load_var = nir_instr_as_intrinsic(instr);
- if (load_var->intrinsic != nir_intrinsic_load_var)
- continue;
+ nir_variable *var;
+ if (load_var->intrinsic == nir_intrinsic_load_var) {
+ var = load_var->variables[0]->var;
+ } else if (load_var->intrinsic == nir_intrinsic_load_deref) {
+ var = nir_deref_instr_get_variable(nir_src_as_deref(load_var->src[0]));
+ } else {
+ continue; /* Not a load instruction */
+ }
- nir_variable *var = load_var->variables[0]->var;
if (var->data.mode != nir_var_system_value)
continue;
{
bool progress = false;
- nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs);
-
nir_foreach_function(function, shader) {
if (function->impl)
progress = convert_impl(function->impl) || progress;
}
+ /* We're going to delete the variables so we need to clean up all those
+ * derefs we left lying around.
+ */
+ nir_remove_dead_derefs(shader);
+
exec_list_make_empty(&shader->system_values);
return progress;