brw_update_primitive_count(struct brw_context *brw,
const struct _mesa_prim *prim)
{
- uint32_t count = vbo_count_tessellated_primitives(prim);
+ uint32_t count
+ = vbo_count_tessellated_primitives(prim->mode, prim->count,
+ prim->num_instances);
brw->sol.primitives_generated += count;
if (brw->intel.ctx.TransformFeedback.CurrentObject->Active &&
!brw->intel.ctx.TransformFeedback.CurrentObject->Paused) {
/**
* Figure out the number of transform feedback primitives that will be output
- * by the given _mesa_prim command, assuming that no geometry shading is done
- * and primitive restart is not used.
+ * considering the drawing mode, number of vertices, and instance count,
+ * assuming that no geometry shading is done and primitive restart is not
+ * used.
*
- * This is intended for use by driver back-ends in implementing the
- * PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.
+ * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
+ * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
+ * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
+ * enough room in the transform feedback buffer for the result).
*/
size_t
-vbo_count_tessellated_primitives(const struct _mesa_prim *prim)
+vbo_count_tessellated_primitives(GLenum mode, GLuint count,
+ GLuint num_instances)
{
size_t num_primitives;
- switch (prim->mode) {
+ switch (mode) {
case GL_POINTS:
- num_primitives = prim->count;
+ num_primitives = count;
break;
case GL_LINE_STRIP:
- num_primitives = prim->count >= 2 ? prim->count - 1 : 0;
+ num_primitives = count >= 2 ? count - 1 : 0;
break;
case GL_LINE_LOOP:
- num_primitives = prim->count >= 2 ? prim->count : 0;
+ num_primitives = count >= 2 ? count : 0;
break;
case GL_LINES:
- num_primitives = prim->count / 2;
+ num_primitives = count / 2;
break;
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
case GL_POLYGON:
- num_primitives = prim->count >= 3 ? prim->count - 2 : 0;
+ num_primitives = count >= 3 ? count - 2 : 0;
break;
case GL_TRIANGLES:
- num_primitives = prim->count / 3;
+ num_primitives = count / 3;
break;
case GL_QUAD_STRIP:
- num_primitives = prim->count >= 4 ? ((prim->count / 2) - 1) * 2 : 0;
+ num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
break;
case GL_QUADS:
- num_primitives = (prim->count / 4) * 2;
+ num_primitives = (count / 4) * 2;
break;
default:
assert(!"Unexpected primitive type in count_tessellated_primitives");
num_primitives = 0;
break;
}
- return num_primitives * prim->num_instances;
+ return num_primitives * num_instances;
}