This reverts commit
839793680f99b8387bee9489733d5071c10f3ace.
The patch was breaking DRI3 because driGLFormatToImageFormat does not
handle MESA_FORMAT_B8G8R8X8_SRGB which ended up making it fail to
create the renderbuffer and it would later crash. It's not trivial to
add this format because there is no __DRI_IMAGE_FORMAT nor
__DRI_IMAGE_FOURCC define for the format either. I'm not sure how
difficult adding this would be and whether adding a new format would
require some sort of new version for DRI. Seeing as this might take a
while to fix I think it makes sense to just revert the patch in the
meantime in order to avoid regressing master.
It is also not handled in intel_gles3_srgb_workaround and there may be
other cases where it breaks.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93388
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
fb->Visual.samples = num_samples;
}
- if (mesaVis->redBits == 5) {
+ if (mesaVis->redBits == 5)
rgbFormat = MESA_FORMAT_B5G6R5_UNORM;
- } else {
- if (mesaVis->alphaBits == 0)
- rgbFormat = MESA_FORMAT_B8G8R8X8_SRGB;
- else
- rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
+ else if (mesaVis->sRGBCapable)
+ rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
+ else if (mesaVis->alphaBits == 0)
+ rgbFormat = MESA_FORMAT_B8G8R8X8_UNORM;
+ else {
+ rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
fb->Visual.sRGBCapable = true;
}