"the interface block");
}
- /* From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks":
- *
- * "GLSL ES 3.0 does not support interface blocks for shader inputs or
- * outputs."
- *
- * And from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier":.
- *
- * "Only variables output from a shader can be candidates for
- * invariance."
- *
- * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
- *
- * "If optional qualifiers are used, they can include interpolation
- * qualifiers, auxiliary storage qualifiers, and storage qualifiers
- * and they must declare an input, output, or uniform member
- * consistent with the interface qualifier of the block"
- */
- if (qualifier.flags.q.invariant)
+ if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
_mesa_glsl_error(locp, state,
- "invariant qualifiers cannot be used "
- "with interface blocks members");
+ "invariant qualifiers can be used only "
+ "in interface block members for shader "
+ "inputs or outputs");
}
}