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st/mesa: don't update MSAA states for GL_FRAMEBUFFER_SRGB
author
Marek Olšák
<marek.olsak@amd.com>
Fri, 9 Jun 2017 18:55:01 +0000
(20:55 +0200)
committer
Marek Olšák
<marek.olsak@amd.com>
Mon, 19 Jun 2017 18:09:52 +0000
(20:09 +0200)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/mesa/state_tracker/st_context.c
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diff --git
a/src/mesa/state_tracker/st_context.c
b/src/mesa/state_tracker/st_context.c
index 80811f6cf43ec6a4bec3a27f27601f943b97f50d..a0bd9ea7e38282f0010b49ff623415b522fe607a 100644
(file)
--- a/
src/mesa/state_tracker/st_context.c
+++ b/
src/mesa/state_tracker/st_context.c
@@
-520,7
+520,7
@@
static void st_init_driver_flags(struct st_context *st)
f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
f->NewImageUnits = ST_NEW_IMAGE_UNITS;
f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
- f->NewFramebufferSRGB = ST_NEW_F
RAMEBUFFER
;
+ f->NewFramebufferSRGB = ST_NEW_F
B_STATE
;
f->NewScissorRect = ST_NEW_SCISSOR;
f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
}