intelSetTexBuffer2,
};
+static void
+intel_downsample_for_dri2_flush(struct intel_context *intel,
+ __DRIdrawable *drawable)
+{
+ if (intel->gen < 6) {
+ /* MSAA is not supported, so don't waste time checking for
+ * a multisample buffer.
+ */
+ return;
+ }
+
+ struct gl_framebuffer *fb = drawable->driverPrivate;
+ struct intel_renderbuffer *rb;
+
+ /* Usually, only the back buffer will need to be downsampled. However,
+ * the front buffer will also need it if the user has rendered into it.
+ */
+ static const gl_buffer_index buffers[2] = {
+ BUFFER_BACK_LEFT,
+ BUFFER_FRONT_LEFT,
+ };
+
+ for (int i = 0; i < 2; ++i) {
+ rb = intel_get_renderbuffer(fb, buffers[i]);
+ if (rb == NULL || rb->mt == NULL)
+ continue;
+ intel_miptree_downsample(intel, rb->mt);
+ }
+}
+
static void
intelDRI2Flush(__DRIdrawable *drawable)
{
if (intel->gen < 4)
INTEL_FIREVERTICES(intel);
+ intel_downsample_for_dri2_flush(intel, drawable);
intel->need_throttle = true;
if (intel->batch.used)