-
/**
* Functions related to EGLDisplay.
*/
#include "eglglobals.h"
#include "eglhash.h"
#include "eglstring.h"
+#include "eglmutex.h"
+
+
+static _EGL_DECLARE_MUTEX(_eglDisplayInitMutex);
+static _EGLHashtable *_eglDisplayHash;
+/* TODO surface hash table should be per-display */
+static _EGLHashtable *_eglSurfaceHash;
+
+
+/**
+ * Finish display management.
+ */
+static void
+_eglFiniDisplay(void)
+{
+ _eglLockMutex(&_eglDisplayInitMutex);
+ if (_eglDisplayHash) {
+ /* XXX TODO walk over table entries, deleting each */
+ _eglDeleteHashTable(_eglDisplayHash);
+ _eglDisplayHash = NULL;
+ _eglDeleteHashTable(_eglSurfaceHash);
+ _eglSurfaceHash = NULL;
+ }
+ _eglUnlockMutex(&_eglDisplayInitMutex);
+}
+
+
+/* This can be avoided if hash table can be statically initialized */
+static INLINE void
+_eglInitDisplay(void)
+{
+ if (!_eglDisplayHash) {
+ _eglLockMutex(&_eglDisplayInitMutex);
+
+ /* check again after acquiring lock */
+ if (!_eglDisplayHash) {
+ _eglDisplayHash = _eglNewHashTable();
+ _eglSurfaceHash = _eglNewHashTable();
+
+ (void) _eglFiniDisplay;
+ }
+
+ _eglUnlockMutex(&_eglDisplayInitMutex);
+ }
+}
/**
dpy->Xdpy = (Display *) nativeDisplay;
#endif
+ _eglInitDisplay();
+ dpy->SurfaceHash = _eglSurfaceHash;
+
dpy->DriverName = _eglChooseDriver(dpy);
if (!dpy->DriverName) {
free(dpy);
_eglLinkDisplay(_EGLDisplay *dpy)
{
EGLuint key;
- key = _eglHashGenKey(_eglGlobal.Displays);
+
+ _eglInitDisplay();
+
+ key = _eglHashGenKey(_eglDisplayHash);
assert(key);
/* "link" the display to the hash table */
- _eglHashInsert(_eglGlobal.Displays, key, dpy);
+ _eglHashInsert(_eglDisplayHash, key, dpy);
dpy->Handle = (EGLDisplay) _eglUIntToPointer(key);
return dpy->Handle;
_eglUnlinkDisplay(_EGLDisplay *dpy)
{
EGLuint key = _eglPointerToUInt((void *) dpy->Handle);
- _eglHashRemove(_eglGlobal.Displays, key);
+
+ _eglInitDisplay();
+
+ _eglHashRemove(_eglDisplayHash, key);
dpy->Handle = EGL_NO_DISPLAY;
}
return EGL_NO_DISPLAY;
}
-
+
/**
* Lookup a handle to find the linked display.
* Return NULL if the handle has no corresponding linked display.
_eglLookupDisplay(EGLDisplay dpy)
{
EGLuint key = _eglPointerToUInt((void *) dpy);
- return (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, key);
+
+ _eglInitDisplay();
+
+ return (_EGLDisplay *) _eglHashLookup(_eglDisplayHash, key);
}
_EGLDisplay *
_eglFindDisplay(NativeDisplayType nativeDisplay)
{
- EGLuint key = _eglHashFirstEntry(_eglGlobal.Displays);
+ EGLuint key;
+
+ _eglInitDisplay();
/* Walk the hash table. Should switch to list if it is a problem. */
+ key = _eglHashFirstEntry(_eglDisplayHash);
while (key) {
_EGLDisplay *dpy = (_EGLDisplay *)
- _eglHashLookup(_eglGlobal.Displays, key);
+ _eglHashLookup(_eglDisplayHash, key);
assert(dpy);
if (dpy->NativeDisplay == nativeDisplay)
return dpy;
- key = _eglHashNextEntry(_eglGlobal.Displays, key);
+ key = _eglHashNextEntry(_eglDisplayHash, key);
}
return NULL;
surf->Next = dpy->SurfaceList;
dpy->SurfaceList = surf;
- key = _eglHashGenKey(_eglGlobal.Surfaces);
+ key = _eglHashGenKey(dpy->SurfaceHash);
assert(key);
- _eglHashInsert(_eglGlobal.Surfaces, key, surf);
+ _eglHashInsert(dpy->SurfaceHash, key, surf);
surf->Handle = (EGLSurface) _eglUIntToPointer(key);
return surf->Handle;
_EGLSurface *prev;
EGLuint key = _eglPointerToUInt((void *) surf->Handle);
- _eglHashRemove(_eglGlobal.Surfaces, key);
+ _eglHashRemove(surf->Display->SurfaceHash, key);
surf->Handle = EGL_NO_SURFACE;
prev = surf->Display->SurfaceList;
_eglLookupSurface(EGLSurface surf)
{
EGLuint key = _eglPointerToUInt((void *) surf);
- return (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, key);
+ return (_EGLSurface *) _eglHashLookup(_eglSurfaceHash, key);
}