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glx: init screen = 0 to fix optimized build warning
author
Brian Paul
<brianp@vmware.com>
Wed, 13 Mar 2013 14:35:21 +0000
(08:35 -0600)
committer
Brian Paul
<brianp@vmware.com>
Fri, 15 Mar 2013 00:09:42 +0000
(18:09 -0600)
src/glx/glxcmds.c
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diff --git
a/src/glx/glxcmds.c
b/src/glx/glxcmds.c
index 8874e3bebf6695bc35c9bbaf2132d0fc356b24b2..7b62be344157c168b1083825dacb5bcbd4eeb97d 100644
(file)
--- a/
src/glx/glxcmds.c
+++ b/
src/glx/glxcmds.c
@@
-1375,7
+1375,7
@@
glXImportContextEXT(Display *dpy, GLXContextID contextID)
struct glx_config *mode;
uint32_t fbconfigID = 0;
uint32_t visualID = 0;
- uint32_t screen;
+ uint32_t screen
= 0
;
Bool got_screen = False;
/* The GLX_EXT_import_context spec says: