pipeline->active_stages = 0;
pipeline->total_scratch = 0;
+ const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
+ struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
- ANV_FROM_HANDLE(anv_shader_module, module,
- pCreateInfo->pStages[i].module);
-
- switch (pCreateInfo->pStages[i].stage) {
- case VK_SHADER_STAGE_VERTEX_BIT:
- anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, module,
- pCreateInfo->pStages[i].pName,
- pCreateInfo->pStages[i].pSpecializationInfo);
- break;
- case VK_SHADER_STAGE_GEOMETRY_BIT:
- anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, module,
- pCreateInfo->pStages[i].pName,
- pCreateInfo->pStages[i].pSpecializationInfo);
- break;
- case VK_SHADER_STAGE_FRAGMENT_BIT:
- anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra, module,
- pCreateInfo->pStages[i].pName,
- pCreateInfo->pStages[i].pSpecializationInfo);
- break;
- default:
- anv_finishme("Unsupported shader stage");
- }
+ gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
+ pStages[stage] = &pCreateInfo->pStages[i];
+ modules[stage] = anv_shader_module_from_handle(pStages[stage]->module);
+ }
+
+ if (modules[MESA_SHADER_VERTEX]) {
+ anv_pipeline_compile_vs(pipeline, cache, pCreateInfo,
+ modules[MESA_SHADER_VERTEX],
+ pStages[MESA_SHADER_VERTEX]->pName,
+ pStages[MESA_SHADER_VERTEX]->pSpecializationInfo);
+ }
+
+ if (modules[MESA_SHADER_GEOMETRY]) {
+ anv_pipeline_compile_gs(pipeline, cache, pCreateInfo,
+ modules[MESA_SHADER_GEOMETRY],
+ pStages[MESA_SHADER_GEOMETRY]->pName,
+ pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo);
+ }
+
+ if (modules[MESA_SHADER_FRAGMENT]) {
+ anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra,
+ modules[MESA_SHADER_FRAGMENT],
+ pStages[MESA_SHADER_FRAGMENT]->pName,
+ pStages[MESA_SHADER_FRAGMENT]->pSpecializationInfo);
}
if (!(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT)) {