struct intel_context *intel = &brw->intel;
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ /* _NEW_BUFFERS */
struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
- struct intel_region *region = NULL;
- /* _NEW_BUFFERS */
- if (drb)
- region = drb->region;
- else if (srb)
- region = srb->region;
+ /* Gen7 doesn't support packed depth/stencil */
+ assert(srb == NULL || srb != drb);
+
+ if (drb == NULL) {
+ uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18;
+ uint32_t dw3 = 0;
+
+ if (srb == NULL) {
+ dw1 |= (BRW_SURFACE_NULL << 29);
+ } else {
+ struct intel_region *region = srb->region;
+
+ /* _NEW_STENCIL: enable stencil buffer writes */
+ dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
+
+ /* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */
+ dw1 |= (BRW_SURFACE_2D << 29);
+ dw3 = ((region->width - 1) << 4) | ((2 * region->height - 1) << 18);
+ }
- if (region == NULL) {
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
- (BRW_SURFACE_NULL << 29));
- OUT_BATCH(0);
+ OUT_BATCH(dw1);
OUT_BATCH(0);
+ OUT_BATCH(dw3);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
+ struct intel_region *region = drb->region;
uint32_t tile_x, tile_y, offset;
offset = intel_region_tile_offsets(region, &tile_x, &tile_y);
assert(region->tiling == I915_TILING_Y);
- /* _NEW_DEPTH */
+ /* _NEW_DEPTH, _NEW_STENCIL */
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
(gen7_depth_format(brw) << 18) |
(0 << 22) /* no HiZ buffer */ |
- (0 << 27) /* no stencil write */ |
+ ((srb != NULL && ctx->Stencil.WriteMask != 0) << 27) |
((ctx->Depth.Mask != 0) << 28) |
(BRW_SURFACE_2D << 29));
OUT_RELOC(region->buffer,
OUT_BATCH(0);
ADVANCE_BATCH();
- BEGIN_BATCH(4);
- OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
+ if (srb == NULL) {
+ BEGIN_BATCH(3);
+ OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+ } else {
+ BEGIN_BATCH(3);
+ OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
+ OUT_BATCH(srb->region->pitch * srb->region->cpp - 1);
+ OUT_RELOC(srb->region->buffer,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ 0);
+ ADVANCE_BATCH();
+ }
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
*/
const struct brw_tracked_state gen7_depthbuffer = {
.dirty = {
- .mesa = (_NEW_BUFFERS | _NEW_DEPTH),
+ .mesa = (_NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL),
.brw = BRW_NEW_BATCH,
.cache = 0,
},