/* Compute LDS usage for PS. */
if (processor == PIPE_SHADER_FRAGMENT) {
- /* The minimum usage per wave is (num_inputs * 36). The maximum
- * usage is (num_inputs * 36 * 16).
+ /* The minimum usage per wave is (num_inputs * 48). The maximum
+ * usage is (num_inputs * 48 * 16).
* We can get anything in between and it varies between waves.
*
+ * The 48 bytes per input for a single primitive is equal to
+ * 4 bytes/component * 4 components/input * 3 points.
+ *
* Other stages don't know the size at compile time or don't
* allocate LDS per wave, but instead they do it per thread group.
*/
lds_per_wave = conf->lds_size * lds_increment +
- align(num_inputs * 36, lds_increment);
+ align(num_inputs * 48, lds_increment);
}
/* Compute the per-SIMD wave counts. */