--- /dev/null
+/*
+ * Test vertex arrays with GL_NV_vertex_program
+ *
+ * Based on a stripped-down version of the isosurf demo.
+ * The vertex program is trivial: compute the resulting
+ * RGB color as a linear function of vertex XYZ.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include "GL/glut.h"
+
+#define MAXVERTS 10000
+static float data[MAXVERTS][6];
+static GLint numverts;
+
+static GLfloat xrot;
+static GLfloat yrot;
+static GLboolean useArrays = GL_FALSE;
+static GLboolean useProgram = GL_FALSE;
+
+
+static void read_surface( char *filename )
+{
+ FILE *f;
+
+ f = fopen(filename,"r");
+ if (!f) {
+ printf("couldn't read %s\n", filename);
+ exit(1);
+ }
+
+ numverts = 0;
+ while (!feof(f) && numverts < MAXVERTS) {
+ fscanf( f, "%f %f %f %f %f %f",
+ &data[numverts][0], &data[numverts][1], &data[numverts][2],
+ &data[numverts][3], &data[numverts][4], &data[numverts][5] );
+ numverts++;
+ }
+ numverts--;
+
+ printf("%d vertices, %d triangles\n", numverts, numverts-2);
+ printf("data = %p\n", (void *) data);
+ fclose(f);
+}
+
+
+
+
+static void Display(void)
+{
+ if (useProgram)
+ glEnable(GL_VERTEX_PROGRAM_NV);
+ else
+ glDisable(GL_VERTEX_PROGRAM_NV);
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+ glRotatef(xrot, 1, 0, 0);
+ glRotatef(yrot, 0, 1, 0);
+ glScalef(2, 2, 2);
+ if (useArrays) {
+ if (useProgram) {
+ glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
+ glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
+ }
+ else {
+ glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
+ glEnableClientState( GL_VERTEX_ARRAY );
+ }
+ glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
+ glEnableClientState( GL_NORMAL_ARRAY );
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
+
+ glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
+ glDisableClientState( GL_VERTEX_ARRAY );
+ glDisableClientState( GL_NORMAL_ARRAY );
+ }
+ else {
+ int i;
+ glBegin(GL_TRIANGLE_STRIP);
+ for (i = 0; i < numverts; i++) {
+ glNormal3fv( data[i] + 3 );
+ glVertex3fv( data[i] + 0 );
+ }
+ glEnd();
+ }
+ glPopMatrix();
+
+ if (glGetError())
+ printf("Error!\n");
+
+ glutSwapBuffers();
+}
+
+
+static void InitMaterials(void)
+{
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+ static float position0[] = {0.0, 0.0, 20.0, 0.0};
+ static float position1[] = {0.0, 0.0, -20.0, 0.0};
+ static float front_mat_shininess[] = {60.0};
+ static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+ static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+ /*
+ static float back_mat_shininess[] = {60.0};
+ static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+ static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+ */
+ static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+ static float lmodel_twoside[] = {GL_FALSE};
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position0);
+ glEnable(GL_LIGHT0);
+
+ glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT1, GL_POSITION, position1);
+ glEnable(GL_LIGHT1);
+
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
+ glEnable(GL_LIGHTING);
+}
+
+
+static void init_program(void)
+{
+ /*
+ * c[0..3] = modelview matrix
+ * c[4..7] = inverse modelview matrix
+ * c[30] = color scale
+ * c[31] = color bias
+ */
+ static const char prog[] =
+ "!!VP1.0\n"
+
+ "# RGB is proportional to XYZ \n"
+
+ "MUL R0, v[OPOS], c[30]; \n"
+ "ADD o[COL0], R0, c[31]; \n"
+
+ "# Continue with typical modelview/projection\n"
+ "MOV R3, v[OPOS]; \n"
+ "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
+ "DP4 o[HPOS].y, c[1], R3 ;\n"
+ "DP4 o[HPOS].z, c[2], R3 ;\n"
+ "DP4 o[HPOS].w, c[3], R3 ;\n"
+
+ "END";
+
+ static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
+ static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
+
+ if (!glutExtensionSupported("GL_NV_vertex_program")) {
+ printf("Sorry, this program requires GL_NV_vertex_program");
+ exit(1);
+ }
+
+ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
+ strlen(prog), (const GLubyte *) prog);
+ assert(glIsProgramNV(1));
+ glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
+
+ /* Load the program registers */
+ glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
+ glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
+
+ glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
+ glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
+}
+
+
+static void init(void)
+{
+ xrot = 0;
+ yrot = 0;
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glEnable( GL_DEPTH_TEST );
+ glEnable(GL_NORMALIZE);
+ InitMaterials();
+ read_surface( "../demos/isosurf.dat" );
+ init_program();
+}
+
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -15);
+}
+
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ case 'a':
+ useArrays = !useArrays;
+ printf("use arrays: %s\n", useArrays ? "yes" : "no");
+ break;
+ case 'p':
+ useProgram = !useProgram;
+ printf("use program: %s\n", useProgram ? "yes" : "no");
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ yrot -= 15.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ yrot += 15.0;
+ break;
+ case GLUT_KEY_UP:
+ xrot += 15.0;
+ break;
+ case GLUT_KEY_DOWN:
+ xrot -= 15.0;
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ if (glutCreateWindow("Isosurface") <= 0) {
+ exit(0);
+ }
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Display);
+
+ init();
+
+ glutMainLoop();
+ return 0;
+}