struct gl_buffer_object *bufObj = (struct gl_buffer_object *)
_mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]);
if (bufObj) {
+ /* unbind any vertex pointers bound to this buffer */
+ GLuint j;
+ if (ctx->Array.Vertex.BufferObj == bufObj)
+ ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
+ if (ctx->Array.Normal.BufferObj == bufObj)
+ ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
+ if (ctx->Array.Color.BufferObj == bufObj)
+ ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
+ if (ctx->Array.SecondaryColor.BufferObj == bufObj)
+ ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
+ if (ctx->Array.FogCoord.BufferObj == bufObj)
+ ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
+ if (ctx->Array.Index.BufferObj == bufObj)
+ ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
+ if (ctx->Array.EdgeFlag.BufferObj == bufObj)
+ ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
+ for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
+ if (ctx->Array.TexCoord[j].BufferObj == bufObj)
+ ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
+ }
+ for (j = 0; j < VERT_ATTRIB_MAX; j++) {
+ if (ctx->Array.VertexAttrib[j].BufferObj == bufObj)
+ ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
+ }
+
if ( (bufObj->Target == GL_ARRAY_BUFFER_ARB)
- || (bufObj->Target == GL_ELEMENT_ARRAY_BUFFER_ARB) ) {
+ || (bufObj->Target == GL_ELEMENT_ARRAY_BUFFER_ARB) ) {
_mesa_BindBufferARB( bufObj->Target, 0 );
}
else if (bufObj->Target == 0) {