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mesa: don't flush vertices and don't flag _NEW_DEPTH in ClearDepth
author
Marek Olšák
<maraeo@gmail.com>
Mon, 15 Apr 2013 01:40:06 +0000
(
03:40
+0200)
committer
Marek Olšák
<maraeo@gmail.com>
Wed, 24 Apr 2013 01:23:23 +0000
(
03:23
+0200)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/depth.c
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diff --git
a/src/mesa/main/depth.c
b/src/mesa/main/depth.c
index 8aec94a2d30ec630bcc3289a046d219c364acb68..ad19834e195d698661cd7d02473d8ad848755f44 100644
(file)
--- a/
src/mesa/main/depth.c
+++ b/
src/mesa/main/depth.c
@@
-46,13
+46,7
@@
_mesa_ClearDepth( GLclampd depth )
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glClearDepth(%f)\n", depth);
- depth = CLAMP( depth, 0.0, 1.0 );
-
- if (ctx->Depth.Clear == depth)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_DEPTH);
- ctx->Depth.Clear = depth;
+ ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 );
}