r300->query_start.allow_null_state = TRUE;
r300->texture_cache_inval.allow_null_state = TRUE;
- /* Some states must be marked dirty here to properly set up
+ /* Some states must be marked as dirty here to properly set up
* hardware in the first command stream. */
r300->invariant_state.dirty = TRUE;
r300->pvs_flush.dirty = TRUE;
void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
/* r300_state.c */
+enum r300_fb_state_change {
+ R300_CHANGED_FB_STATE = 0
+};
+
+void r300_mark_fb_state_dirty(struct r300_context *r300,
+ enum r300_fb_state_change change);
void r300_mark_fs_code_dirty(struct r300_context *r300);
/* r300_debug.c */
tex->last_level, util_format_short_name(tex->format));
}
+void r300_mark_fb_state_dirty(struct r300_context *r300,
+ enum r300_fb_state_change change)
+{
+ struct pipe_framebuffer_state *state = r300->fb_state.state;
+
+ /* What is marked as dirty depends on the enum r300_fb_state_change. */
+ r300->gpu_flush.dirty = TRUE;
+ r300->fb_state.dirty = TRUE;
+ r300->hyperz_state.dirty = TRUE;
+
+ if (change == R300_CHANGED_FB_STATE) {
+ r300->aa_state.dirty = TRUE;
+ r300->fb_state_pipelined.dirty = TRUE;
+ }
+
+ /* Now compute the fb_state atom size. */
+ r300->fb_state.size = 2 + (8 * state->nr_cbufs);
+
+ if (state->zsbuf)
+ r300->fb_state.size += r300->screen->caps.has_hiz ? 18 : 14;
+
+ /* The size of the rest of atoms stays the same. */
+}
+
static void
r300_set_framebuffer_state(struct pipe_context* pipe,
const struct pipe_framebuffer_state* state)
draw_flush(r300->draw);
}
- r300->gpu_flush.dirty = TRUE;
- r300->aa_state.dirty = TRUE;
- r300->fb_state.dirty = TRUE;
- r300->hyperz_state.dirty = TRUE;
- r300->fb_state_pipelined.dirty = TRUE;
-
/* If nr_cbufs is changed from zero to non-zero or vice versa... */
if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
r300->blend_state.dirty = TRUE;
util_assign_framebuffer_state(r300->fb_state.state, state);
- r300->fb_state.size =
- 2 +
- (8 * state->nr_cbufs) +
- (state->zsbuf ? (r300->screen->caps.has_hiz ? 18 : 14) : 0);
+ r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
/* Polygon offset depends on the zbuffer bit depth. */
if (state->zsbuf && r300->polygon_offset_enabled) {