break;
case ir_unop_rsq:
- /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
- float s = sqrtf(op[0]->value.f[c]);
- if (s == 0)
- return NULL;
- data.f[c] = 1.0F / s;
+ data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
}
break;
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- if (op[1]->value.u[c1] == 0)
- return NULL;
- data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
+ if (op[1]->value.u[c1] == 0) {
+ data.u[c] = 0;
+ } else {
+ data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
+ }
break;
case GLSL_TYPE_INT:
- if (op[1]->value.i[c1] == 0)
- return NULL;
- data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
+ if (op[1]->value.i[c1] == 0) {
+ data.i[c] = 0;
+ } else {
+ data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
+ }
break;
case GLSL_TYPE_FLOAT:
- if (op[1]->value.f[c1] == 0)
- return NULL;
data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
break;
default:
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
- if (op[1]->value.u[c1] == 0)
- return NULL;
- data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
+ if (op[1]->value.u[c1] == 0) {
+ data.u[c] = 0;
+ } else {
+ data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
+ }
break;
case GLSL_TYPE_INT:
- if (op[1]->value.i[c1] == 0)
- return NULL;
- data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
+ if (op[1]->value.i[c1] == 0) {
+ data.i[c] = 0;
+ } else {
+ data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
+ }
break;
case GLSL_TYPE_FLOAT:
- if (op[1]->value.f[c1] == 0)
- return NULL;
/* We don't use fmod because it rounds toward zero; GLSL specifies
* the use of floor.
*/