const struct pipe_rasterizer_state *rast = draw->rasterizer;
void *r;
- wide->half_point_size = 0.5f * draw->rasterizer->point_size;
+ wide->half_point_size = 0.5f * rast->point_size;
wide->xbias = 0.0;
wide->ybias = 0.0;
- if (draw->rasterizer->gl_rasterization_rules) {
+ if (rast->gl_rasterization_rules) {
wide->xbias = 0.125;
}
draw->suspend_flushing = FALSE;
/* XXX we won't know the real size if it's computed by the vertex shader! */
- if ((draw->rasterizer->point_size > draw->pipeline.wide_point_threshold) ||
- (draw->rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)) {
+ if ((rast->point_size > draw->pipeline.wide_point_threshold) ||
+ (rast->sprite_coord_enable && draw->pipeline.point_sprite)) {
stage->point = widepoint_point;
}
else {
stage->point = draw_pipe_passthrough_point;
}
- if (draw->rasterizer->sprite_coord_enable) {
+ if (rast->sprite_coord_enable) {
/* find vertex shader texcoord outputs */
const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
uint i, j = 0;
- wide->texcoord_mode = draw->rasterizer->sprite_coord_mode;
+ wide->texcoord_mode = rast->sprite_coord_mode;
for (i = 0; i < vs->info.num_outputs; i++) {
if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
wide->texcoord_slot[j] = i;
- wide->texcoord_enable[j] = (draw->rasterizer->sprite_coord_enable >> j) & 1;
+ wide->texcoord_enable[j] = (rast->sprite_coord_enable >> j) & 1;
j++;
}
}
}
wide->psize_slot = -1;
- if (draw->rasterizer->point_size_per_vertex) {
+ if (rast->point_size_per_vertex) {
/* find PSIZ vertex output */
const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
uint i;