key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
if (info->colors_read) {
- unsigned *color = shader->selector->color_attr_index;
+ ubyte *color = shader->selector->color_attr_index;
if (shader->key.part.ps.prolog.color_two_side) {
/* BCOLORs are stored after the last input. */
ubyte cs_images_sgpr_index;
ubyte cs_images_num_sgprs;
ubyte cs_num_images_in_user_sgprs;
- unsigned num_vs_inputs;
- unsigned num_vbos_in_user_sgprs;
+ ubyte num_vs_inputs;
+ ubyte num_vbos_in_user_sgprs;
unsigned pa_cl_vs_out_cntl;
ubyte clipdist_mask;
ubyte culldist_mask;
- unsigned rast_prim;
+ ubyte rast_prim;
/* ES parameters. */
- unsigned esgs_itemsize; /* vertex stride */
- unsigned lshs_vertex_stride;
+ uint16_t esgs_itemsize; /* vertex stride */
+ uint16_t lshs_vertex_stride;
/* GS parameters. */
- unsigned gs_input_verts_per_prim;
- unsigned gs_output_prim;
- unsigned gs_max_out_vertices;
- unsigned gs_num_invocations;
- unsigned max_gs_stream; /* count - 1 */
- unsigned gsvs_vertex_size;
+ uint16_t gs_max_out_vertices;
+ uint16_t gsvs_vertex_size;
+ ubyte gs_input_verts_per_prim;
+ ubyte gs_output_prim;
+ ubyte gs_num_invocations;
+ ubyte max_gs_stream; /* count - 1 */
unsigned max_gsvs_emit_size;
- unsigned enabled_streamout_buffer_mask;
+ uint16_t enabled_streamout_buffer_mask;
bool tess_turns_off_ngg;
/* PS parameters. */
- unsigned color_attr_index[2];
+ ubyte color_attr_index[2];
unsigned db_shader_control;
/* Set 0xf or 0x0 (4 bits) per each written output.
* ANDed with spi_shader_col_format.