void emit_urb_write(const src_reg &value, unsigned writemask,
unsigned base_offset, const src_reg &indirect_offset);
- /* we do not use the normal end-of-shader URB write mechanism -- but every vec4 stage
- * must provide implementations of these:
+ /* we do not use the normal end-of-shader URB write mechanism -- but every
+ * vec4 stage must provide implementations of these:
*/
- virtual void emit_urb_write_header(int mrf) {}
- virtual vec4_instruction *emit_urb_write_opcode(bool complete) { return NULL; }
+ virtual void emit_urb_write_header(int /* mrf */) {}
+ virtual vec4_instruction *emit_urb_write_opcode(bool /* complete */) { return NULL; }
const struct brw_vue_map *input_vue_map;