void intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit);
-bool
-intel_texsubimage_tiled_memcpy(struct gl_context *ctx,
- GLuint dims,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- bool for_glTexImage);
-
-bool
-intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yofset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing);
-
#endif
* regions are updated with glTexSubImage2D. On some workloads, the
* performance gain of this fastpath on Sandybridge is over 5x.
*/
-bool
+static bool
intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
GLuint dims,
struct gl_texture_image *texImage,
*
* \see intel_readpixels_tiled_memcpy()
*/
-bool
+static bool
intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset,