return False;
}
-
-
-
-/*** GLX_NV_vertex_array range ***/
-static void *
-Fake_glXAllocateMemoryNV( GLsizei size,
- GLfloat readFrequency,
- GLfloat writeFrequency,
- GLfloat priority )
-{
- (void) size;
- (void) readFrequency;
- (void) writeFrequency;
- (void) priority;
- return NULL;
-}
-
-
-static void
-Fake_glXFreeMemoryNV( GLvoid *pointer )
-{
- (void) pointer;
-}
-
-
-/*** GLX_MESA_agp_offset ***/
-
-static GLuint
-Fake_glXGetAGPOffsetMESA( const GLvoid *pointer )
-{
- (void) pointer;
- return ~0;
-}
-
-
/*** GLX_EXT_texture_from_pixmap ***/
static void
/*** GLX_MESA_pixmap_colormap ***/
glx.CreateGLXPixmapMESA = Fake_glXCreateGLXPixmapMESA;
- /*** GLX_NV_vertex_array_range ***/
- glx.AllocateMemoryNV = Fake_glXAllocateMemoryNV;
- glx.FreeMemoryNV = Fake_glXFreeMemoryNV;
-
- /*** GLX_MESA_agp_offset ***/
- glx.GetAGPOffsetMESA = Fake_glXGetAGPOffsetMESA;
-
/*** GLX_EXT_texture_from_pixmap ***/
glx.BindTexImageEXT = Fake_glXBindTexImageEXT;
glx.ReleaseTexImageEXT = Fake_glXReleaseTexImageEXT;
return (t->CreateGLXPixmapMESA)(dpy, visinfo, pixmap, cmap);
}
-
-
-/*** GLX_NV_vertex_array_range ***/
-
-void PUBLIC *
-glXAllocateMemoryNV( GLsizei size,
- GLfloat readFrequency,
- GLfloat writeFrequency,
- GLfloat priority )
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return NULL;
- return (t->AllocateMemoryNV)(size, readFrequency, writeFrequency, priority);
-}
-
-
-void PUBLIC
-glXFreeMemoryNV( GLvoid *pointer )
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->FreeMemoryNV)(pointer);
-}
-
-
-
-
-/*** GLX_MESA_agp_offset */
-
-GLuint PUBLIC
-glXGetAGPOffsetMESA( const GLvoid *pointer )
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return ~0;
- return (t->GetAGPOffsetMESA)(pointer);
-}
-
-
-
-
/*** GLX_EXT_texture_from_pixmap */
void
/*** GLX_ARB_get_proc_address ***/
{ "glXGetProcAddressARB", (__GLXextFuncPtr) glXGetProcAddressARB },
- /*** GLX_NV_vertex_array_range ***/
- { "glXAllocateMemoryNV", (__GLXextFuncPtr) glXAllocateMemoryNV },
- { "glXFreeMemoryNV", (__GLXextFuncPtr) glXFreeMemoryNV },
-
- /*** GLX_MESA_agp_offset ***/
- { "glXGetAGPOffsetMESA", (__GLXextFuncPtr) glXGetAGPOffsetMESA },
-
/*** GLX_EXT_texture_from_pixmap ***/
{ "glXBindTexImageEXT", (__GLXextFuncPtr) glXBindTexImageEXT },
{ "glXReleaseTexImageEXT", (__GLXextFuncPtr) glXReleaseTexImageEXT },
/*** GLX_MESA_pixmap_colormap ***/
GLXPixmap (*CreateGLXPixmapMESA)(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap);
- /*** GLX_NV_vertex_array_range ***/
- void * (*AllocateMemoryNV)( GLsizei size,
- GLfloat readFrequency,
- GLfloat writeFrequency,
- GLfloat priority );
- void (*FreeMemoryNV)( GLvoid *pointer );
-
- /*** GLX_MESA_agp_offset ***/
- GLuint (*GetAGPOffsetMESA)( const GLvoid *pointer );
-
/*** GLX_EXT_texture_from_pixmap ***/
void (*BindTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer,
const int *attrib_list);