return RADEON_SPARSE_PAGE_SIZE;
return 0;
+ case PIPE_CAP_PACKED_UNIFORMS:
+ if (sscreen->debug_flags & DBG(NIR))
+ return 1;
+ return 0;
+
/* Unsupported features. */
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TILE_RASTER_ORDER:
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
- case PIPE_CAP_PACKED_UNIFORMS:
return 0;
case PIPE_CAP_FENCE_SIGNAL:
st_nir_assign_uniform_locations(st->ctx, prog, shader_program,
&nir->uniforms, &nir->num_uniforms);
- /* Below is a quick hack so that uniform lowering only runs on radeonsi
- * (the only NIR backend that currently supports tess) once we enable
- * uniform packing support we will just use
- * ctx->Const.PackedDriverUniformStorage for this check.
- */
- if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
- PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
- NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, type_size,
+ if (st->ctx->Const.PackedDriverUniformStorage) {
+ NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
(nir_lower_io_options)0);
NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo, prog->Parameters);
}