* the shader code to the GPU.
*/
init_scratch_buffer(sctx, program);
- si_shader_binary_read(sctx->screen, &program->shader, &sctx->b.debug,
+ si_shader_binary_read(sctx->screen, &program->shader.binary,
+ &program->shader.config, &sctx->b.debug,
TGSI_PROCESSOR_COMPUTE);
si_shader_binary_upload(sctx->screen, &program->shader);
}
}
-void si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
- struct pipe_debug_callback *debug, unsigned processor)
+void si_shader_binary_read(struct si_screen *sscreen,
+ struct radeon_shader_binary *binary,
+ struct si_shader_config *conf,
+ struct pipe_debug_callback *debug,
+ unsigned processor)
{
- const struct radeon_shader_binary *binary = &shader->binary;
-
- si_shader_binary_read_config(&shader->binary, &shader->config, 0);
+ si_shader_binary_read_config(binary, conf, 0);
if (r600_can_dump_shader(&sscreen->b, processor)) {
if (!(sscreen->b.debug_flags & DBG_NO_ASM))
fprintf(stderr, "*** SHADER STATS ***\n"
"SGPRS: %d\nVGPRS: %d\nCode Size: %d bytes\nLDS: %d blocks\n"
"Scratch: %d bytes per wave\n********************\n",
- shader->config.num_sgprs, shader->config.num_vgprs, binary->code_size,
- shader->config.lds_size, shader->config.scratch_bytes_per_wave);
+ conf->num_sgprs, conf->num_vgprs, binary->code_size,
+ conf->lds_size, conf->scratch_bytes_per_wave);
}
pipe_debug_message(debug, SHADER_INFO,
"Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d LDS: %d Scratch: %d",
- shader->config.num_sgprs, shader->config.num_vgprs,
- binary->code_size, shader->config.lds_size,
- shader->config.scratch_bytes_per_wave);
+ conf->num_sgprs, conf->num_vgprs, binary->code_size,
+ conf->lds_size, conf->scratch_bytes_per_wave);
}
int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
return r;
}
- si_shader_binary_read(sscreen, shader, debug, processor);
+ si_shader_binary_read(sscreen, &shader->binary, &shader->config,
+ debug, processor);
r = si_shader_binary_upload(sscreen, shader);
if (r)
void si_shader_destroy(struct si_shader *shader);
unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
-void si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader,
- struct pipe_debug_callback *debug, unsigned processor);
+void si_shader_binary_read(struct si_screen *sscreen,
+ struct radeon_shader_binary *binary,
+ struct si_shader_config *conf,
+ struct pipe_debug_callback *debug,
+ unsigned processor);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
uint64_t scratch_va);