/* replace RGBA with LLLA */
if (table->Size == 256) {
for (i = 0; i < n; i++) {
- GLchan l = lut[rgba[i][RCOMP] * 2 + 0];
- GLchan a = lut[rgba[i][ACOMP] * 2 + 1];;
+ GLubyte l = lut[rgba[i][RCOMP] * 2 + 0];
+ GLubyte a = lut[rgba[i][ACOMP] * 2 + 1];;
rgba[i][RCOMP] =
rgba[i][GCOMP] =
rgba[i][BCOMP] = l;
for (i = 0; i < n; i++) {
GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale);
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale);
- GLchan luminance = lut[jL * 2 + 0];
- GLchan alpha = lut[jA * 2 + 1];
+ GLubyte luminance = lut[jL * 2 + 0];
+ GLubyte alpha = lut[jA * 2 + 1];
rgba[i][RCOMP] =
rgba[i][GCOMP] =
rgba[i][BCOMP] = luminance;