#include "util/u_clear.h"
+#include "util/u_format.h"
+#include "util/u_pack_color.h"
#include "i915_context.h"
+#include "i915_screen.h"
+#include "i915_reg.h"
+#include "i915_batch.h"
+#include "i915_resource.h"
+#include "i915_state.h"
+static void
+i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil,
+ unsigned destx, unsigned desty, unsigned width, unsigned height)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ uint32_t clear_params, clear_color, clear_depth, clear_stencil,
+ clear_color8888, packed_z_stencil;
+ union util_color u_color;
+ float f_depth = depth;
+ struct i915_texture *cbuf_tex, *depth_tex;
+
+ cbuf_tex = depth_tex = NULL;
+ clear_params = 0;
+
+ if (buffers & PIPE_CLEAR_COLOR) {
+ struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
+
+ clear_params |= CLEARPARAM_WRITE_COLOR;
+ cbuf_tex = i915_texture(cbuf->texture);
+ util_pack_color(rgba, cbuf->format, &u_color);
+ if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4)
+ clear_color = u_color.ui;
+ else
+ clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
+
+ util_pack_color(rgba, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
+ clear_color8888 = u_color.ui;
+ } else
+ clear_color = clear_color8888 = 0;
+
+ clear_depth = clear_stencil = 0;
+ if (buffers & PIPE_CLEAR_DEPTH) {
+ struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
+
+ clear_params |= CLEARPARAM_WRITE_DEPTH;
+ depth_tex = i915_texture(zbuf->texture);
+ packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
+
+ if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
+ /* Avoid read-modify-write if there's no stencil. */
+ if (buffers & PIPE_CLEAR_STENCIL
+ || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_USCALED) {
+ clear_params |= CLEARPARAM_WRITE_STENCIL;
+ clear_stencil = packed_z_stencil & 0xff;
+ clear_depth = packed_z_stencil;
+ } else
+ clear_depth = packed_z_stencil & 0xffffff00;
+ } else {
+ clear_depth = (clear_depth & 0xffff) | (clear_depth << 16);
+ }
+ }
+
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state(i915);
+
+ if (!BEGIN_BATCH(7 + 7)) {
+ FLUSH_BATCH(NULL);
+
+ i915_emit_hardware_state(i915);
+ i915->vbo_flushed = 1;
+
+ assert(BEGIN_BATCH(7 + 7));
+ }
+
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
+ OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
+ OUT_BATCH(clear_color);
+ OUT_BATCH(clear_depth);
+ OUT_BATCH(clear_color8888);
+ OUT_BATCH_F(f_depth);
+ OUT_BATCH(clear_stencil);
+
+ OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
+ OUT_BATCH_F(destx + width);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty + height);
+ OUT_BATCH_F(destx);
+ OUT_BATCH_F(desty);
+}
/**
* Clear the given buffers to the specified values.
* No masking, no scissor (clear entire buffer).
*/
void
-i915_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba,
- double depth, unsigned stencil)
+i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil)
{
util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, rgba, depth,
stencil);
}
+
+void
+i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
+ double depth, unsigned stencil)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ if (i915->dirty)
+ i915_update_derived(i915);
+
+ i915_clear_emit(pipe, buffers, rgba, depth, stencil,
+ 0, 0, i915->current.fb_width, i915->current.fb_height);
+}