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nir/prog: Use nir_foreach_variable
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Fri, 9 Oct 2015 14:02:57 +0000
(07:02 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Thu, 15 Oct 2015 14:31:09 +0000
(07:31 -0700)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/mesa/program/prog_to_nir.c
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diff --git
a/src/mesa/program/prog_to_nir.c
b/src/mesa/program/prog_to_nir.c
index fc00534028fa87958e6092005c71bcd15a7e3c06..d9b185461fe1df0558f1114e0941c01a62f3449b 100644
(file)
--- a/
src/mesa/program/prog_to_nir.c
+++ b/
src/mesa/program/prog_to_nir.c
@@
-923,7
+923,7
@@
ptn_add_output_stores(struct ptn_compile *c)
{
nir_builder *b = &c->build;
-
foreach_list_typed(nir_variable, var, node
, &b->shader->outputs) {
+
nir_foreach_variable(var
, &b->shader->outputs) {
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
store->num_components = glsl_get_vector_elements(var->type);