struct pipe_texture * (*texture_create)(struct pipe_screen *,
const struct pipe_texture *templat);
+ /**
+ * Create a new texture object, using the given template info, but on top of
+ * existing memory.
+ *
+ * It is assumed that the buffer data is layed out according to the expected
+ * by the hardware. NULL will be returned if any inconsistency is found.
+ */
+ struct pipe_texture * (*texture_blanket)(struct pipe_screen *,
+ const struct pipe_texture *templat,
+ const unsigned *pitch,
+ struct pipe_buffer *buffer);
+
void (*texture_release)(struct pipe_screen *,
struct pipe_texture **pt);