When we don't intend to texture from or render to a __DRIimage we
use __DRI_IMAGE_FORMAT_NONE. In that case, we just create the __DRIimage
to reference the underlying buffer, and will create usable __DRIimages
from it using createSubImage later.
If we try to use _mesa_get_format_bytes() on MESA_FORMAT_NONE in
a debug build, we hit an assertion, so let's not do that.
int cpp;
image = intel_allocate_image(format, loaderPrivate);
- cpp = _mesa_get_format_bytes(image->format);
+ if (image->format == MESA_FORMAT_NONE)
+ cpp = 0;
+ else
+ cpp = _mesa_get_format_bytes(image->format);
image->region = intel_region_alloc_for_handle(intelScreen,
cpp, width, height,
pitch, name, "image");