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glsl/linker: Use correct array length when linking inter-stage uniforms and varyings.
author
Fabian Bieler
<fabianbieler@fastmail.fm>
Fri, 14 Jun 2013 11:37:07 +0000
(13:37 +0200)
committer
Matt Turner
<mattst88@gmail.com>
Thu, 18 Jul 2013 21:12:44 +0000
(14:12 -0700)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
src/glsl/linker.cpp
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diff --git
a/src/glsl/linker.cpp
b/src/glsl/linker.cpp
index ba97ade25e0c76a8988881d73de524ce16dd47ac..da5677067cdc86bb059184776b6af6631f05dee7 100644
(file)
--- a/
src/glsl/linker.cpp
+++ b/
src/glsl/linker.cpp
@@
-1147,7
+1147,7
@@
update_array_sizes(struct gl_shader_program *prog)
}
}
- if (size + 1 != var->type->
fields.array->
length) {
+ if (size + 1 != var->type->length) {
/* If this is a built-in uniform (i.e., it's backed by some
* fixed-function state), adjust the number of state slots to
* match the new array size. The number of slots per array entry