r300-gallium: Add r300 passthrough shader.
authorCorbin Simpson <MostAwesomeDude@gmail.com>
Fri, 13 Feb 2009 04:01:09 +0000 (20:01 -0800)
committerCorbin Simpson <MostAwesomeDude@gmail.com>
Fri, 13 Feb 2009 04:01:09 +0000 (20:01 -0800)
src/gallium/drivers/r300/r300_context.h
src/gallium/drivers/r300/r300_cs_inlines.h
src/gallium/drivers/r300/r300_emit.c
src/gallium/drivers/r300/r300_state_shader.c

index a29201eabafbcae95f071f67c6709ad47d9988a4..54879f88f546a3abf5cbe67188563132f3bf5f40 100644 (file)
@@ -108,9 +108,6 @@ struct r3xx_fragment_shader {
     /* Has this shader been translated yet? */
     boolean translated;
 
-    /* Number of used instructions */
-    int instruction_count;
-
     /* Pixel stack size */
     int stack_size;
 };
@@ -118,12 +115,38 @@ struct r3xx_fragment_shader {
 struct r300_fragment_shader {
     /* Parent class */
     struct r3xx_fragment_shader shader;
+
+    /* Number of ALU instructions */
+    int alu_instruction_count;
+
+    /* Number of texture instructions */
+    int tex_instruction_count;
+
+    /* Number of texture indirections */
+    int indirections;
+
+    /* Indirection node offsets */
+    int offset0;
+    int offset1;
+    int offset2;
+    int offset3;
+
+    /* Machine instructions */
+    struct {
+        uint32_t alu_rgb_inst;
+        uint32_t alu_rgb_addr;
+        uint32_t alu_alpha_inst;
+        uint32_t alu_alpha_addr;
+    } instructions[64]; /* XXX magic num */
 };
 
 struct r500_fragment_shader {
     /* Parent class */
     struct r3xx_fragment_shader shader;
 
+    /* Number of used instructions */
+    int instruction_count;
+
     /* Machine instructions */
     struct {
         uint32_t inst0;
index 2ca907dd90157783a98f3536cef3382de3032503..a3ea4f900b5d25b33e01e9332598735d5e58ce6f 100644 (file)
@@ -28,7 +28,7 @@
 
 #define RADEON_ONE_REG_WR        (1 << 15)
 
-#define CS_OUT_ONE_REG(register, count) \
+#define OUT_CS_ONE_REG(register, count) \
     OUT_CS_REG_SEQ(register, (count | RADEON_ONE_REG_WR))
 
 #define R300_PACIFY do { \
index 4d1b10de230a45b838d4fad5d1a3342a13d76442..634a72991ce4c39c9e864f822329b0e498de8be1 100644 (file)
@@ -80,33 +80,58 @@ void r300_emit_dsa_state(struct r300_context* r300,
 }
 
 void r300_emit_fragment_shader(struct r300_context* r300,
-                               struct r300_fragment_shader* shader)
+                               struct r300_fragment_shader* fs)
 {
     CS_LOCALS(r300);
+    int i;
+    BEGIN_CS(0);
+
+    OUT_CS_REG(R300_US_CONFIG, MAX(fs->indirections - 1, 0));
+    OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size);
+    /* XXX figure out exactly how big the sizes are on this reg */
+    OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
+    /* XXX figure these ones out a bit better kthnx */
+    OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
+    OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
+    OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
+    OUT_CS_REG(R300_US_CODE_ADDR_3, R300_RGBA_OUT);
+
+    for (i = 0; i < fs->alu_instruction_count; i++) {
+        OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i),
+            fs->instructions[i].alu_rgb_inst);
+        OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i),
+            fs->instructions[i].alu_rgb_addr);
+        OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i),
+            fs->instructions[i].alu_alpha_inst);
+        OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i),
+            fs->instructions[i].alu_alpha_addr);
+    }
+
+    END_CS;
 }
 
 void r500_emit_fragment_shader(struct r300_context* r300,
-                               struct r500_fragment_shader* shader)
+                               struct r500_fragment_shader* fs)
 {
     CS_LOCALS(r300);
-    int i = 0;
+    int i;
 
-    BEGIN_CS(8 + (shader->shader.instruction_count * 6) + 6);
+    BEGIN_CS(8 + (fs->instruction_count * 6) + 6);
     OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
-    OUT_CS_REG(R500_US_PIXSIZE, shader->shader.stack_size);
+    OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
     OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
-        R500_US_CODE_END_ADDR(shader->shader.instruction_count));
+        R500_US_CODE_END_ADDR(fs->instruction_count));
 
     OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
     OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA,
-        shader->shader.instruction_count * 6);
-    for (i = 0; i < shader->shader.instruction_count; i++) {
-        CS_OUT(shader->instructions[i].inst0);
-        CS_OUT(shader->instructions[i].inst1);
-        CS_OUT(shader->instructions[i].inst2);
-        CS_OUT(shader->instructions[i].inst3);
-        CS_OUT(shader->instructions[i].inst4);
-        CS_OUT(shader->instructions[i].inst5);
+        fs->instruction_count * 6);
+    for (i = 0; i < fs->instruction_count; i++) {
+        OUT_CS(fs->instructions[i].inst0);
+        OUT_CS(fs->instructions[i].inst1);
+        OUT_CS(fs->instructions[i].inst2);
+        OUT_CS(fs->instructions[i].inst3);
+        OUT_CS(fs->instructions[i].inst4);
+        OUT_CS(fs->instructions[i].inst5);
     }
     R300_PACIFY;
     END_CS;
@@ -173,6 +198,16 @@ static void r300_emit_dirty_state(struct r300_context* r300)
         r300_emit_dsa_state(r300, r300->dsa_state);
     }
 
+    if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
+        if (r300screen->caps->is_r500) {
+            r500_emit_fragment_shader(r300,
+                (struct r500_fragment_shader*)r300->fs);
+        } else {
+            r300_emit_fragment_shader(r300,
+                (struct r300_fragment_shader*)r300->fs);
+        }
+    }
+
     if (r300->dirty_state & R300_NEW_RASTERIZER) {
         r300_emit_rs_state(r300, r300->rs_state);
     }
index 710b7ee0a60a5b89299c69dc9df397750e35fbe7..824dbeb0aa252703147f14609950532b79a7f570 100644 (file)
 
 void r300_make_passthrough_fragment_shader(struct r300_fragment_shader* fs)
 {
+    fs->alu_instruction_count = 1;
+    fs->tex_instruction_count = 0;
+    fs->indirections = 1;
+    fs->shader.stack_size = 2;
+
+    /* XXX decode these */
+    fs->instructions[0].alu_rgb_inst = 0x50A80;
+    fs->instructions[0].alu_rgb_inst = 0x1C000000;
+    fs->instructions[0].alu_alpha_inst = 0x40889;
+    fs->instructions[0].alu_alpha_inst = 0x1000000;
 }
 
 void r500_make_passthrough_fragment_shader(struct r500_fragment_shader* fs)
 {
-    fs->shader.instruction_count = 1;
+    fs->instruction_count = 1;
     fs->shader.stack_size = 0;
 
     fs->instructions[0].inst0 = R500_INST_TYPE_OUT |