ARB_base_instance.xml \
ARB_blend_func_extended.xml \
ARB_clear_buffer_object.xml \
+ ARB_clear_texture.xml \
ARB_color_buffer_float.xml \
ARB_compressed_texture_pixel_storage.xml \
ARB_compute_shader.xml \
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);
-extern void GLAPIENTRY
-_mesa_ClearTexImage(GLuint texture, GLint level,
- GLenum format, GLenum type,
- const void *data);
-
-extern void GLAPIENTRY
-_mesa_ClearTexSubImage(GLuint texture, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const void *data);
-
bool
_mesa_compressed_texture_pixel_storage_error_check(struct gl_context *ctx,
GLint dimensions,