+GLint
+driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
+{
+ if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
+ if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
+ if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
+ if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
+
+ if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
+
+ return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
+}
+
GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height )
const __DRIversion * ddxActual, const __DRIutilversion2 * ddxExpected,
const __DRIversion * drmActual, const __DRIversion * drmExpected);
+extern GLint driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 );
+
extern GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height );