break;
case nir_var_shader_in:
- _mesa_hash_table_insert(shader->inputs, var->name, var);
+ exec_list_push_tail(&shader->inputs, &var->node);
break;
case nir_var_shader_out:
- _mesa_hash_table_insert(shader->outputs, var->name, var);
+ exec_list_push_tail(&shader->outputs, &var->node);
break;
case nir_var_uniform:
- _mesa_hash_table_insert(shader->uniforms, var->name, var);
+ exec_list_push_tail(&shader->uniforms, &var->node);
break;
case nir_var_system_value:
{
nir_shader *shader = ralloc(mem_ctx, nir_shader);
- shader->uniforms = _mesa_hash_table_create(shader, _mesa_key_hash_string,
- _mesa_key_string_equal);
- shader->inputs = _mesa_hash_table_create(shader, _mesa_key_hash_string,
- _mesa_key_string_equal);
- shader->outputs = _mesa_hash_table_create(shader, _mesa_key_hash_string,
- _mesa_key_string_equal);
+ exec_list_make_empty(&shader->uniforms);
+ exec_list_make_empty(&shader->inputs);
+ exec_list_make_empty(&shader->outputs);
shader->options = options;
typedef struct nir_shader {
/** hash table of name -> uniform nir_variable */
- struct hash_table *uniforms;
+ struct exec_list uniforms;
/** hash table of name -> input nir_variable */
- struct hash_table *inputs;
+ struct exec_list inputs;
/** hash table of name -> output nir_variable */
- struct hash_table *outputs;
+ struct exec_list outputs;
/** Set of driver-specific options for the shader.
*
}
static void
-assign_var_locations(struct hash_table *ht, unsigned *size)
+assign_var_locations(struct exec_list *var_list, unsigned *size)
{
unsigned location = 0;
- struct hash_entry *entry;
- hash_table_foreach(ht, entry) {
- nir_variable *var = (nir_variable *) entry->data;
-
+ foreach_list_typed(nir_variable, var, node, var_list) {
/*
* UBO's have their own address spaces, so don't count them towards the
* number of global uniforms
static void
assign_var_locations_shader(nir_shader *shader)
{
- assign_var_locations(shader->inputs, &shader->num_inputs);
- assign_var_locations(shader->outputs, &shader->num_outputs);
- assign_var_locations(shader->uniforms, &shader->num_uniforms);
+ assign_var_locations(&shader->inputs, &shader->num_inputs);
+ assign_var_locations(&shader->outputs, &shader->num_outputs);
+ assign_var_locations(&shader->uniforms, &shader->num_uniforms);
}
static bool
print_var_state state;
init_print_state(&state);
- struct hash_entry *entry;
-
- hash_table_foreach(shader->uniforms, entry) {
- print_var_decl((nir_variable *) entry->data, &state, fp);
+ foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
+ print_var_decl(var, &state, fp);
}
- hash_table_foreach(shader->inputs, entry) {
- print_var_decl((nir_variable *) entry->data, &state, fp);
+ foreach_list_typed(nir_variable, var, node, &shader->inputs) {
+ print_var_decl(var, &state, fp);
}
- hash_table_foreach(shader->outputs, entry) {
- print_var_decl((nir_variable *) entry->data, &state, fp);
+ foreach_list_typed(nir_variable, var, node, &shader->outputs) {
+ print_var_decl(var, &state, fp);
}
foreach_list_typed(nir_variable, var, node, &shader->globals) {
state.shader = shader;
- struct hash_entry *entry;
- hash_table_foreach(shader->uniforms, entry) {
- validate_var_decl((nir_variable *) entry->data, true, &state);
+ exec_list_validate(&shader->uniforms);
+ foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
+ validate_var_decl(var, true, &state);
}
- hash_table_foreach(shader->inputs, entry) {
- validate_var_decl((nir_variable *) entry->data, true, &state);
+ exec_list_validate(&shader->inputs);
+ foreach_list_typed(nir_variable, var, node, &shader->inputs) {
+ validate_var_decl(var, true, &state);
}
- hash_table_foreach(shader->outputs, entry) {
- validate_var_decl((nir_variable *) entry->data, true, &state);
+ exec_list_validate(&shader->outputs);
+ foreach_list_typed(nir_variable, var, node, &shader->outputs) {
+ validate_var_decl(var, true, &state);
}
exec_list_validate(&shader->globals);
void
fs_visitor::nir_setup_inputs(nir_shader *shader)
{
- struct hash_entry *entry;
- hash_table_foreach(shader->inputs, entry) {
- nir_variable *var = (nir_variable *) entry->data;
+ foreach_list_typed(nir_variable, var, node, &shader->inputs) {
enum brw_reg_type type = brw_type_for_base_type(var->type);
fs_reg input = offset(nir_inputs, var->data.driver_location);
{
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
- struct hash_entry *entry;
- hash_table_foreach(shader->outputs, entry) {
- nir_variable *var = (nir_variable *) entry->data;
+ foreach_list_typed(nir_variable, var, node, &shader->outputs) {
fs_reg reg = offset(nir_outputs, var->data.driver_location);
int vector_elements =
if (dispatch_width != 8)
return;
- struct hash_entry *entry;
- hash_table_foreach(shader->uniforms, entry) {
- nir_variable *var = (nir_variable *) entry->data;
-
+ foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
/* UBO's and atomics don't take up space in the uniform file */
if (var->interface_type != NULL || var->type->contains_atomic())