__GLXcontext * const gc = __glXGetCurrentContext();
const GLuint compsize = __glCallLists_size(type);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * n));
- if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ( (gc->pc + cmdlen) > gc->bufEnd ) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
__GLXcontext * const gc = __glXGetCurrentContext();
Display * const dpy = gc->currentDpy;
const GLuint cmdlen = 4;
- if (__builtin_expect(dpy != NULL, 1)) {
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const * pc = setup_single_request(gc, X_GLsop_GenTextures, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&n), 4);
(void) read_reply(dpy, 4, textures, GL_TRUE);
__GLXcontext * const gc = __glXGetCurrentContext();
Display * const dpy = gc->currentDpy;
const GLuint cmdlen = 4;
- if (__builtin_expect(dpy != NULL, 1)) {
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const * pc = setup_vendor_request(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen);
(void) memcpy((void *)(pc + 0), (void *)(&n), 4);
(void) read_reply(dpy, 4, textures, GL_TRUE);
</function>
<function name="CallLists" offset="3">
- <param name="n" type="GLsizei"/>
+ <param name="n" type="GLsizei" counter="true"/>
<param name="type" type="GLenum"/>
<param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
<glx rop="2" large="true"/>
</function>
<function name="GenTextures" offset="328">
- <param name="n" type="GLsizei"/>
+ <param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="GLuint *" output="true"/>
<glx sop="145" always_array="true"/>
</function>
</function>
<function name="GenTexturesEXT" offset="440">
- <param name="n" type="GLsizei"/>
+ <param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="GLuint *" output="true"/>
<glx vendorpriv="13" always_array="true"/>
</function>