No need to pass a pipe_resource when we can just pass the target.
This makes the function potentially more usable. Rename it too.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
util_resource_size(const struct pipe_resource *res);
/**
- * Return true if the resource is an array texture.
+ * Return true if the texture target is an array type.
*
* Note that this function returns true for single-layered array textures.
*/
static inline boolean
-util_resource_is_array_texture(const struct pipe_resource *res)
+util_texture_is_array(enum pipe_texture_target target)
{
- switch (res->target) {
+ switch (target) {
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_CUBE_ARRAY:
PIPE_SWIZZLE_W
};
uint32_t desc[8], i;
- bool is_array = util_resource_is_array_texture(res);
+ bool is_array = util_texture_is_array(res->target);
/* DRM 2.x.x doesn't support this. */
if (sscreen->info.drm_major != 3)