const char *const name = identifier;
+ /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
+ *
+ * "Function declarations (prototypes) cannot occur inside of functions;
+ * they must be at global scope, or for the built-in functions, outside
+ * the global scope."
+ *
+ * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
+ *
+ * "User defined functions may only be defined within the global scope."
+ *
+ * Note that this language does not appear in GLSL 1.10.
+ */
+ if ((state->current_function != NULL) && (state->language_version != 110)) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "declaration of function `%s' not allowed within "
+ "function body", name);
+ }
+
/* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
*
* "Identifiers starting with "gl_" are reserved for use by
}
/* Emit the new function header */
- instructions->push_tail(f);
+ if (state->current_function == NULL)
+ instructions->push_tail(f);
+ else {
+ /* IR invariants disallow function declarations or definitions nested
+ * within other function definitions. Insert the new ir_function
+ * block in the instruction sequence before the ir_function block
+ * containing the current ir_function_signature.
+ *
+ * This can only happen in a GLSL 1.10 shader. In all other GLSL
+ * versions this nesting is disallowed. There is a check for this at
+ * the top of this function.
+ */
+ ir_function *const curr =
+ const_cast<ir_function *>(state->current_function->function());
+
+ curr->insert_before(f);
+ }
}
/* Verify the return type of main() */