{ o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP },
{ o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES },
{ o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
+ { o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME },
{ o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE },
{ o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
screen->get_param(screen, PIPE_CAP_QUERY_TIMESTAMP)) {
ctx->Extensions.ARB_timer_query = GL_TRUE;
}
+
+ if (ctx->Extensions.ARB_transform_feedback2 &&
+ ctx->Extensions.ARB_draw_instanced) {
+ ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
+ }
}