void st_destroy_context( struct st_context *st )
{
struct pipe_context *pipe = st->pipe;
+ struct u_vbuf *vbuf = st->vbuf;
struct cso_context *cso = st->cso_context;
struct gl_context *ctx = st->ctx;
GLuint i;
_mesa_free_context_data(ctx);
+ /* This will free the st_context too, so 'st' must not be accessed
+ * afterwards. */
st_destroy_context_priv(st);
+ st = NULL;
- if (st->vbuf)
- u_vbuf_destroy(st->vbuf);
+ if (vbuf)
+ u_vbuf_destroy(vbuf);
cso_destroy_context(cso);