if (aactx->colorOutput != -1) {
/* insert texture sampling code for antialiasing. */
- /* TEX texTemp, input_coord, sampler */
- tgsi_transform_tex_2d_inst(ctx,
- TGSI_FILE_TEMPORARY, aactx->texTemp,
- TGSI_FILE_INPUT, aactx->maxInput + 1,
- aactx->freeSampler);
+ /* TEX texTemp, input_coord, sampler, 2D */
+ tgsi_transform_tex_inst(ctx,
+ TGSI_FILE_TEMPORARY, aactx->texTemp,
+ TGSI_FILE_INPUT, aactx->maxInput + 1,
+ TGSI_TEXTURE_2D, aactx->freeSampler);
/* MOV rgb */
tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
static inline void
-tgsi_transform_tex_2d_inst(struct tgsi_transform_context *ctx,
- unsigned dst_file,
- unsigned dst_index,
- unsigned src_file,
- unsigned src_index,
- unsigned sampler_index)
+tgsi_transform_tex_inst(struct tgsi_transform_context *ctx,
+ unsigned dst_file,
+ unsigned dst_index,
+ unsigned src_file,
+ unsigned src_index,
+ unsigned tex_target,
+ unsigned sampler_index)
{
struct tgsi_full_instruction inst;
+ assert(tex_target < TGSI_TEXTURE_COUNT);
+
inst = tgsi_default_full_instruction();
inst.Instruction.Opcode = TGSI_OPCODE_TEX;
inst.Instruction.NumDstRegs = 1;
inst.Dst[0].Register.Index = dst_index;
inst.Instruction.NumSrcRegs = 2;
inst.Instruction.Texture = TRUE;
- inst.Texture.Texture = TGSI_TEXTURE_2D;
+ inst.Texture.Texture = tex_target;
inst.Src[0].Register.File = src_file;
inst.Src[0].Register.Index = src_index;
inst.Src[1].Register.File = TGSI_FILE_SAMPLER;
pctx->wincoordFile, wincoordInput,
TGSI_FILE_IMMEDIATE, pctx->numImmed);
- /* TEX texTemp, texTemp, sampler; */
- tgsi_transform_tex_2d_inst(ctx,
- TGSI_FILE_TEMPORARY, texTemp,
- TGSI_FILE_TEMPORARY, texTemp,
- sampIdx);
+ /* TEX texTemp, texTemp, sampler, 2D; */
+ tgsi_transform_tex_inst(ctx,
+ TGSI_FILE_TEMPORARY, texTemp,
+ TGSI_FILE_TEMPORARY, texTemp,
+ TGSI_TEXTURE_2D, sampIdx);
/* KILL_IF -texTemp; # if -texTemp < 0, kill fragment */
tgsi_transform_kill_inst(ctx,
tgsi_transform_sampler_decl(tctx, ctx->sampler_index);
/* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
- tgsi_transform_tex_2d_inst(tctx,
- TGSI_FILE_TEMPORARY, 0,
- TGSI_FILE_INPUT, texcoord_index,
- ctx->sampler_index);
+ tgsi_transform_tex_inst(tctx,
+ TGSI_FILE_TEMPORARY, 0,
+ TGSI_FILE_INPUT, texcoord_index,
+ TGSI_TEXTURE_2D, ctx->sampler_index);
/* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
inst = tgsi_default_full_instruction();
/* Get initial pixel color from the texture.
* TEX temp, fragment.texcoord[0], texture[0], 2D;
*/
- tgsi_transform_tex_2d_inst(tctx, TGSI_FILE_TEMPORARY, ctx->color_temp,
- TGSI_FILE_INPUT, texcoord_index,
- ctx->drawpix_sampler);
+ tgsi_transform_tex_inst(tctx, TGSI_FILE_TEMPORARY, ctx->color_temp,
+ TGSI_FILE_INPUT, texcoord_index,
+ TGSI_TEXTURE_2D, ctx->drawpix_sampler);
/* Apply the scale and bias. */
if (ctx->scale_and_bias) {