#include "mtypes.h"
+/**
+ * State changes which we care about for glCopyTex[Sub]Image() calls.
+ * In particular, we care about pixel transfer state and buffer state
+ * (such as glReadBuffer to make sure we read from the right renderbuffer).
+ */
+#define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \
+ _NEW_BUFFERS | \
+ _NEW_PIXEL)
+
+
+
/**
* We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
* elsewhere.
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
#if FEATURE_convolve
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
#if FEATURE_convolve
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
if (copytexsubimage_error_check1(ctx, 1, target, level))
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
if (copytexsubimage_error_check1(ctx, 2, target, level))
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
+ if (ctx->NewState & NEW_COPY_TEX_STATE)
_mesa_update_state(ctx);
if (copytexsubimage_error_check1(ctx, 3, target, level))